TMX TiledMaps supported!

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TMX TiledMaps supported!

Postby Nicolas Gramlich » Tue Jul 27, 2010 6:02 pm

Hello Community,

just for completeness, I also post here that AndEngine now also supports TiledMaps :!:


The format I chose (better to say 'I was made aware of' :P ) is the TMX format. TMX is a XML based format, that is mainly human readable but still has very small file-sizes. The biggest plus of the TMX format is that it has a fully featured and easy to use cross-platform Map-Editor called "Tiled", which can be obtained for free here: http://www.mapeditor.org/.

I also added an Example:
http://code.google.com/p/andengineexamp ... ample.java

:arrow: So don't forget to grab the latest andengine.jar from the repository to get in touch with this cool stuff :).

I'm awaiting some awesome RPGs in the next weeks ;)

Best Regards,
Nicolas
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Re: TMX

Postby Radzell » Tue Jul 27, 2010 6:05 pm

Don't worr about the rpg i am hiring some pixel artist on Wednesday so that is in the works hopefully by the end of march. Also is there a collision between the walls in tmx or do i have to program that in myself.
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Re: TMX TiledMaps supported!

Postby Nicolas Gramlich » Tue Jul 27, 2010 6:35 pm

No there isn't but it can be done pretty easily. Have a look here: features/tmx-properties-objects-support-t188.html

Best Regards,
Nicolas
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Re: TMX TiledMaps supported!

Postby Nicolas Gramlich » Thu Aug 05, 2010 6:58 pm

New video showing how to get the tile at a specific location in the scene.


Example-Code is located in the TMXTiledMapExample.

Best Regards,
Nicolas
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Re: TMX TiledMaps supported!

Postby zmatokan » Fri Sep 24, 2010 6:46 am

I am playing with TMX tiles now, and i was wondering if that whould be a smart way to make a sidescroling game? I tried, and it looks good, but when i add a physical body, my framerate goes way down. I am using an emulator so that might be the case. Any thoughts? Thanks
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Re: TMX TiledMaps supported!

Postby Nicolas Gramlich » Fri Oct 01, 2010 12:43 pm

Emulators suck :)

Always test performance on a real device :!:

Best Regards,
Nicolas
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Re: TMX TiledMaps supported!

Postby zmatokan » Sat Oct 02, 2010 5:51 pm

Lol, the problem i, i don't have a real device yet :-D
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Re: TMX TiledMaps supported!

Postby hasan » Tue Nov 15, 2011 12:57 pm

Is there any example for isometric tile map please. I could not find any so if you please write something for us.

Thanks
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Re: TMX TiledMaps supported!

Postby Mathew » Tue Nov 15, 2011 4:36 pm

Isometric maps are not supported by andengine. But there was solution posted by IFL about how to achieve this, so search, you should find it.
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Re: TMX TiledMaps supported!

Postby morlicando » Tue Feb 21, 2012 9:51 pm

Tiled maps is so slow when adding collision... :roll:

Can you help me and tell me how too boost it?
Best regards, Morlicando
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