I'm using old andengine GLES1.
I just found out about SpriteBatches and it should greatly improve our application. But I couldn't make it work...
But after some struggling, I manage to find that the problem is that SpriteBatch doesn't work with BuildableTextureAtlas ! You can find TestActivity which only shows blackness here
Is there a way to make SpriteBatch work with BuilableTextureAtlas ?
Thanks for the awesome work !