LevelEditor

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Re: LevelEditor

Postby Kuothe » Mon Oct 11, 2010 11:29 am

Thanks for this, it will be REALLY useful.
Will you also put a fast tutorial of how to use it?

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Re: LevelEditor

Postby Mimminito » Mon Oct 11, 2010 2:09 pm

Kuothe wrote:Thanks for this, it will be REALLY useful.
Will you also put a fast tutorial of how to use it?

Regards.


Being a Visual Editor, I think you can probably understand what all of the functions do :)
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Re: LevelEditor

Postby Nicolas Gramlich » Mon Oct 11, 2010 2:51 pm

leveleditor_preview_3.png
leveleditor_preview_3.png (65.95 KiB) Viewed 3518 times


Started working on a simple API to load levels generated by the LevelEditor.

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Re: LevelEditor

Postby albrandroid » Mon Oct 11, 2010 8:07 pm

Wow.. :geek:
Thx.. looks good
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Re: LevelEditor

Postby Nicolas Gramlich » Tue Oct 12, 2010 12:32 am

Added: LevelLoader / LevelParser in the AndEngine-Sources.
Changeset: http://code.google.com/p/andengine/sour ... 6cbaa5e4ce

Added: LevelLoaderExample - please let me know if one can understand the "registerEntityLoader"-mechanism easily :?:

I'll push the actual LevelEditor to a new repository probably tomorrow.

Actual Example (this is actually the LevelLoaderExample):

A level designed in the LevelEditor:
leveleditor_preview_4.png
leveleditor_preview_4.png (66.71 KiB) Viewed 3499 times


And how the level looks like on a device:
device.png
device.png (25.46 KiB) Viewed 3499 times


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Re: LevelEditor

Postby Mimminito » Tue Oct 12, 2010 8:22 pm

Looks awesome! Nice work, I think this is going to bring an ease of development to a lot of peoples lives!!
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Re: LevelEditor

Postby Nicolas Gramlich » Tue Oct 12, 2010 10:26 pm

Oh :lol: I just saw I took the wrong screenshot of the LevelEditor and the InGame - smiley is one "pixel" higher :D

:!: Drop me a mail PM / mail if you are interested it testing this early release of the AndEngineLevelEditor :!:

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Re: LevelEditor

Postby Nicolas Gramlich » Fri Oct 15, 2010 12:10 am

Next Version now has "templates", which allow you to quickly to add attribute/value pairs to the selected entity.
Also there is a Menu entry "New level..." which allows to set the size of a new Level.
andengine_leveleditor_0.0.2.png
andengine_leveleditor_0.0.2.png (80.08 KiB) Viewed 3452 times


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Re: LevelEditor

Postby blandonfrank » Fri Oct 15, 2010 6:09 am

That looks great! I wa testing the other version 0.0.1 and it was close to impossible to know where the entity was placed. Nice job so far.
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Re: LevelEditor

Postby Nicolas Gramlich » Fri Oct 15, 2010 8:56 am

blandonfrank wrote:That looks great! I wa testing the other version 0.0.1 and it was close to impossible to know where the entity was placed. Nice job so far.



That was the version where the areas weren't filled but just outlined?

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