these days I'm finishing(/fixing) an EarClipping algorithm. That algorithm is able to triangulate any 'polygon' (List<Vector2> in our case) to a set of triangles. Sounds useless
Read more soon...
Best Regards,
Nicolas
ichi wrote:Awesome!
I've been reading a lot about this lately, thinking I would find some easy open source code to use for triangulation but with no great success... I really need this for static ground shapes in my level editor, so this is great news!


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