niohoggr wrote:Hi again.
I have yet another problem. I have sat things up like you said, and begun to watch the 3rd tutorial vid on youtube (a part of the chain that is linked in this thread). Now, I did most things as instructed to try and incude an example in a project of my own, one thing I did differently, I have to target 2.1 update 1 instead of 2.2 .
Now I have an error message in the AndEngine bit at org.anddev.andengine.opengl.texture.compressed.etc1 in the file ETC1Texture.java , in the following lines : import android.opengl.ETC1;
The error says : The import android.opengl.ETC1 cannot be resolved
The import android.opengl.ETC1Util cannot be resolved
on the lines I quoted respectively.
What could be causing the error? My bet would be the different target API, in which case I hope there is a way to counter that since that is the _must have_ level. (I do know tho' that upwards it is compatible, but backwards not... hence my need for that level.)
RealMayo wrote:Hi niohoggr, what is the code you are trying to use in your project? It sounds like it is not one of the AndEngine examples? If its not one of the AndEngine examples then I recommend you post a new thread in the Development forum to get more help, because I'm not sure if I'm going to know the answer. Thanks.
RealMayo wrote:Ok, first off were you able to successfully run the AndEngine examples (as in the 2nd video)?
If you were successful with that, then there shouldn't be an error when adding one of the examples into your own project. As a test, are you able to successfully incorporate the BasePhysicsExample.java into your own project?
RealMayo wrote:Ok you need to be successfull in the 2nd video before you can be successful in the 3rd video.
When you try to do everything in the 2nd video, what errors do you get?
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