Couple of questions (some old, some new):
First off, I've grabbed the main Andending .jar file off of the wiki page (
http://wiki.andengine.org/AndEngine_Jars) and copy-pasted into the project I'm working on (I believe it was into the lib folder) and added it to the build path. The thing is, though I've tried to follow along with RealMayo/skaulius's tutorials on YouTube, I'm having issues acquiring the necessary extensions needed for a tower defense game. I've got a splash screen up and running and am now working on a menu screen. So far, I haven't had any major problems using the .jar file I pulled down from the wiki page. I'm just wondering how I'm supposed to go about getting the PhysicsBox2D, TMXTiledMap extension, etc. to workm seeing as there's apparently no compiled .jar file available for them. I'm also wondering: what I can do about the tons of errors I'm seeing in the source code files for these extensions? As far as basic questions are concerened: I know I need to create a new class for the Menu screen, but I'm a bit confused on how to go about it (I have created one, but I'm not sure if I set the specs properly (inherited abstract methods but no constructors inherited from superclass). Any ideas/links? FInally, as far as OpenGL is concerned, does using the .jar file for the basic AndEngine constrain me in that regards. I'd like to develop for the Froyo and above and I know they use the 2.0 version. Will 1.0 and 1.1 run on these devices? If I can think of anything else, I'll be sure to ask. Thanks in advance.
See ya on the flipside,
Tempest Desh
EDIT: If this is in the wrong forums/child board, I request that one of the mods please move it to the proper area. I will try and keep such things in mind in the future, so as to get the necessary help in resolving these and and any other issues I might encounter with AndEngine, etc. Thanks in advance.