Yes a "simple" Mario-clone with a simple parallax background would help many to get started I think.
It contains tile-handling, smooth-scrolling, jumping, colliding with objects, enemies, user input, use of different scenes etc.
attak wrote:A tutorial, with code examples of how to have a bullet shoot from face_box, doing in the direction the box faces.
Mekuso wrote:More than anything else, I would love to read an understandable guide on the structure of a proper AndEngine game, as in where you should put various code for things to work optimally.
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