PepsiCar wrote:Hello i'm new to AndEngine.
I started with this basic tutorials. I set up my development enviroment and i succesfully built and run hello world project with AndEngine (blue screen app).
Now i moved to next tutorial about drawing sprites:
http://code.google.com/p/andengineexamp ... ample.java
It should be easy but for me it is not. I built it right. I run it on the phone and than when sprite should appear, i get message on my phone: The application DrawSprite (process com.example.DrawSprite)has stopped unexpectedly. Please try again.
Debuger says everything is OK but phone and emulator dont. Please help me. What could be the problem?
I Loaded my image: human.png in to assets/gfx directory and everything.
I would be very very happy if anyone could help me![]()
Thank you
I Loaded my image: human.png in to assets/gfx directory and everything
RufSemper wrote:1st: Do what bhecox65 wrote
2nd:my 1st guess
I Loaded my image: human.png in to assets/gfx directory and everythingUsing java Syntax Highlighting
this.mTexture = new Texture(32, 32, TextureOptions.BILINEAR_PREMULTIPLYALPHA); this.mFaceTextureRegion = TextureRegionFactory.createFromAsset(this.mTexture, this, "gfx/face_box.png", 0, 0); this.mEngine.getTextureManager().loadTexture(this.mTexture); Parsed in 0.030 seconds, using GeSHi 1.0.8.4
If you try to load your human.png and its bigger then 32*32 the texture size is your problem
reeegiii wrote:Can anyone please make a beginner's guide for making your character jump?
Users browsing this forum: Google [Bot] and 26 guests