First of all, awesome job on the AndEngine! I've been lurking here for a while and making some prototypes. I've decided to stick with AndEngine! Perhaps I might one day be proficient enough to return something to the community.
I have a question about the term "Texture" and its use. I've searched the boards and notices that the parameters given when instancing a Texture class is used to register the width and height on the graphics chip. This must always be in ^2.
My question is, which size do I have to use when instancing a texture object? Do I have to look at the image I want to use and base it on those dimensions?
For example:
I have an image of 32x48, then I should instance a Texture with 32x64?
Background with 800 x 600 would then be 1024x1024?
Thanks!
