Nicolas Gramlich wrote:Hi,
thanks, those Textures were bigger than necessary
Changeset: http://code.google.com/p/andengineexamp ... bd828e0f3c
Bilinear doesn't introduce more load, but takes longer to draw. The performance impact depends from device to device. Due to the very different screen resolutions and the possibility to use zooming, using Bilinear very often improves visual quality.
isaiah wrote:So if using the createForTextureSourceSize function in TextureFactory class how do we specify the ITextureSource variable that is supposed to pull the info from the texture? There doesnt seem a way to actually instantiate a ITextureSource variable.
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