AndEngine TUTORIALS - [ 71 Articles! ]

  ... tutorials on how to use AndEngine.

AndEngine TUTORIALS - [ 71 Articles! ]

Postby Mathew » Mon Jun 04, 2012 11:41 pm

Hello, I would like to introduce my newly created website

- with AndEngine TUTORIALS, ARTICLES, CODE SNIP SETS

CLICK HERE!

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Currently included tutorials and articles (Soon more and more advanced ones)

1. Getting Started:
    Introduction to the AndEngine.
    How to setup.
    Most important concepts.
    AndEngine Examples.
    GLES1 versus GLES2 - comparison.

2. Entities:
    Sprites.
    Tiled Sprites and Animated Sprites.
    Removing Entities.
    Using Entities as a Layers.
    Entity Modifiers.
    Creating Background.
    Handling touch events.
    Scenes.
    HUD.
    Creating Menu Scene.
    Using Scene touch listener.
    Scenes management.
    Handling collisions between entities.
    How to create Text properly.

3. Basic Suff:
    "Hello World" - basic example.
    Loading game resources (graphics, fonts and sounds)
    Sound and Music.
    How to design your game? Useful concept 'pattern'.
    Splash Screen - easy way + code template.
    Chasing Camera.
    Setting Camera bounds.
    Moving Camera smoothly (from point A to B)
    FPS Counters.
    How to pause game?
    Creating left/right game controller buttons.
    Creating analog game controllers.
    Using XML Level loader.
    Handling native Android key events.

4. Physics:
    Creating Physics World.
    Differences between body types.
    Creating Bodies.
    Handling Collisions between bodies.
    Removing Body completely.
    Physics Debug Renderer.
    Irregular Body Shapes.
    Creating Sensors.
    How to overcome gravity forces.
    Destroying physics world and all physics objects.

5. Game Features:
    Creating "coin"
    Handling Jump Feature.
    Creating Flying Enemy.
    Creating Zoone/Area.

6. Misc - useful:
    Data Storage.
    SVG Extension - advantages & disadvantages.
    What device should I buy?
    Tips and tricks - how to improve performance.
    Texture Packer - how to use.
    Texture Packer - load ITiledTextureRegion.
    Texture Packer - Get ride of Sprite Artifacts.
    Dithering - improve gradient quality.
    Reduce memory usage with dithering.

7. Full game tutorial articles series:
    Part 1. Introduction.
    Part 2. Creating Activity, class diagram.
    Part 3. Resources Manager.
    Part 4. Scene management.
    Part 5. Splash screen scene.
    Part 6. Main menu scene and its sub-scenes.
    Part 7. Game scene - initial creation.
    Part 8. Creating player class.
    Part 9. Loading level from xml file.
    Part 10. Level complete window.
    Part 11. Saving game score.

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As mentioned, soon I will try to write more and more advanced, plus more ready codes (you can download some templates) Also soon I will start tutorials series about Creating Side Scroler game!

Thanks, feedback appreciated.
Last edited by Mathew on Mon Jan 21, 2013 11:40 pm, edited 11 times in total.
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Mathew
 
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Re: AndEngine TUTORIALS - Check!

Postby JiMMaR » Tue Jun 05, 2012 6:04 am

Good job I'm liking the site :D
could you drop the yellow though ? yellow on a white background is not easy to read .. use blue instead

Edit: and if you could add a section about designs/graphics tips and tricks , that would be great !
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Re: AndEngine TUTORIALS - Check!

Postby ironglove » Tue Jun 05, 2012 8:05 am

Thanks buddy !

This is a really big improvement for Andengine !
Nice work :)
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Re: AndEngine TUTORIALS - Check!

Postby Mathew » Tue Jun 05, 2012 12:44 pm

Thanks for feedback, currently I'm looking for good syntax highlighting for google sites, but hardly can find something good, same about enabling comments.
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Re: AndEngine TUTORIALS - Check!

Postby Mathew » Tue Jun 05, 2012 2:17 pm

Some new articles today:

- Creating HUD.
- Removing Body completely.
- Creating "coin"
- Handling Jump Feature.
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Re: AndEngine TUTORIALS - Check!

Postby Mathew » Wed Jun 06, 2012 3:51 pm

Two new articles:

- how to create Text properly.
- creating flying Enemy.
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Re: AndEngine TUTORIALS - Check!

Postby markq9x » Wed Jun 06, 2012 5:56 pm

So good!
Can you lead me the way to get position or set a point on the parallax background? My game have a chasm on the parallax background, so I want to get position to put my chasm on that (I going to set my chasm like an entity, is it possible?). My characters (the bodies) will fall down (then die) if they are not jumping over on time (because they get collision with the chasm).
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Re: AndEngine TUTORIALS - Check!

Postby Mathew » Wed Jun 06, 2012 9:45 pm

Do you use vertical or horizontal parallax background?
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Re: AndEngine TUTORIALS - Check!

Postby Mathew » Thu Jun 07, 2012 1:34 am

Two new physics related articles.

-Physics Debug Renderer.
-Irregular Body Shapes.
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Re: AndEngine TUTORIALS - Check!

Postby markq9x » Thu Jun 07, 2012 7:22 am

Mathew wrote:Do you use vertical or horizontal parallax background?

Thanks for reply!
I'm using horizontal parallax background, thing like the AutoParallaxbackgroundExample.
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