I haven't decided yet if I will share/sell it or what ever, since its still not fully done, but most important parts are completed, little description:
- you can specify map size
- you can specify tile/grid size
- you can drag & drop your tiles/images into special window
- you simply have to select tile (image) you want use, and press specified part of the map (really easy..
- you can save created level in xml format which is supported by AndEngine (check xml level loader example)
- you can add your own attributes to the tiles (so you can use them latter in code)

And here's screen showing while grid is disabled:

And here's screen showing more or less how does in game output may look (not the same level ofc)

Still in development/not done yet:
- not fully done proper loading already created levels
- some fixes still required
- more options, such as angles and maybe some more interested in future
Thanks.

