XML Level Editor [Under Development]

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XML Level Editor [Under Development]

Postby Mathew » Mon Dec 12, 2011 9:16 pm

Hello, since my game will be quite big (so also a lot of levels required, I decided to write tool which will make it more easy to handle, at beginning I have been using Nicolas's level editor, but since he didn't want to share his newest version, and his test version was quite limited (I completely understand it, and I have no grief, he did so much already for us) That's why i'm making tool more complex (and more suitable for my needs) where making levels/maps is REALLY simple.

I haven't decided yet if I will share/sell it or what ever, since its still not fully done, but most important parts are completed, little description:

- you can specify map size
- you can specify tile/grid size
- you can drag & drop your tiles/images into special window
- you simply have to select tile (image) you want use, and press specified part of the map (really easy.. :) )
- you can save created level in xml format which is supported by AndEngine (check xml level loader example)
- you can add your own attributes to the tiles (so you can use them latter in code)

Image

And here's screen showing while grid is disabled:

Image

And here's screen showing more or less how does in game output may look (not the same level ofc)

Image

Still in development/not done yet:

- not fully done proper loading already created levels
- some fixes still required
- more options, such as angles and maybe some more interested in future

Thanks.
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Re: XML Level Editor [Under Development]

Postby Mathew » Mon Dec 12, 2011 9:19 pm

*updates - screens included.
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Re: XML Level Editor [Under Development]

Postby Niffy » Wed Dec 14, 2011 12:30 am

Although I don't need and XML Level Editor, you've put some great work in there!
You should put together like a wiki or project page highlighting what you've done.
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Re: XML Level Editor [Under Development]

Postby Mathew » Wed Dec 14, 2011 10:54 pm

Thanks, most likely I will.

- updates:

fixed zooming, stupid mistake, previously while for example zooming in map, grid coordinates were * zoom. So after saving xml, everything were messed up (completely different coordinates, depended on zoom value) Fixed, and now coordinates values are all the time the same, no matter what is current zoom value.
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Re: XML Level Editor [Under Development]

Postby morlicando » Tue Dec 27, 2011 9:33 pm

When we'll be able to download? :)
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Re: XML Level Editor [Under Development]

Postby Mathew » Wed Dec 28, 2011 1:26 pm

Don't know yet, for now I'm using it for my personal needs (my game), no public release since its not finished yet (some features left to do)
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Re: XML Level Editor [Under Development]

Postby morlicando » Wed Dec 28, 2011 9:03 pm

Can you just send me pm with that level editor? Thanks
Best regards, Morlicando
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Re: XML Level Editor [Under Development]

Postby kblood » Wed Jan 18, 2012 2:06 pm

I hope to make something like this that can be done on the phone. But at the moment I am just trying to make a few simple games, and then I will try to move on to tools like this kind.
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Re: XML Level Editor [Under Development]

Postby asktomsk » Thu Jan 26, 2012 4:59 pm

I use Tiled to build levels
Here is example: http://easycaptures.com/fs/uploaded/426/0516667681.jpg
Each TMX map linked two tilesets: 1st for objects, 2nd for terrain.
Also each map has two layers, for objects and terrain.
Each object can has some properties.
My 1st released game Moopa
Image
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Re: XML Level Editor [Under Development]

Postby Mathew » Thu Jan 26, 2012 6:18 pm

I know it, but I'm not using tmx support, I'm using xml level loader instead.
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