ZDefense

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Re: A new game uses andengine - ZDefense

Postby zergling_zzh » Sat Jun 18, 2011 6:20 pm

Nicolas Gramlich wrote:Hi,

one other thing that could be improved is the level-selection.
Currently what you see is:
Tutorial
Tutorial 1
Tutorial 2
Tutorial 3
Tutorial 4
Tutorial 5
Normal


The problem is that it doesn't look like a list. I think this can be easily solved by making the listitems slightly smaller, so that we can see a part of the first item of the "Normal" category.

Best Regards,
Nicolas


Yes, It is really important. We'll fix it.
Thank you very much.

Zhiheng Zheng
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Re: A new game uses andengine - ZDefense

Postby Nicolas Gramlich » Sat Jun 18, 2011 11:45 pm

Hi,

ok. If you want anything that goes beyond a Camera on a Tripod, you'd probably want something like this:
off-topic/hdmi-recording-t3674.html

I just found that ONLY the Paid version is "This item is not compatible with your device." but the Free version can be installed. I generally can install paid apps on the XPeria Play though :?

Best Regards,
Nicolas
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Re: A new game uses andengine - ZDefense

Postby zergling_zzh » Sun Jun 19, 2011 5:10 am

It is funny :!: The paid version and lite version are exactly same app except icons.

But now I can find the xperia play in both versions' support devices list. Last time I can't see it in full version's . So the full version might be installed on Xperia play now.
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Re: A new game uses andengine - ZDefense

Postby AfroFire » Sun Jun 19, 2011 7:14 am

This reminds me of Hex Defense:
https://market.android.com/details?id=c ... rch_result

But I think yours looks better.

Many thanks for the optimization advice as well.
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Re: A new game uses andengine - ZDefense

Postby Nicolas Gramlich » Sun Jun 19, 2011 11:09 am

Nope, still not purchaseable. (The other ones besides the XPeria Play are greyed out, because I have it installed on them).
zdefense_xperiaplay_compatibility.png
zdefense_xperiaplay_compatibility.png (40.1 KiB) Viewed 509 times


Best Regards,
Nicolas
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Re: A new game uses andengine - ZDefense

Postby zergling_zzh » Sun Jun 19, 2011 12:13 pm

Nicolas Gramlich wrote:Hi,

could you share those changes with me :?: Technically you are even required to make them public :P
Snippets of the relevant sections are fine, Patches would be perfect :)

Best Regards,
Nicolas


Have sent you the email about main modification we've made, including RGB_565 texture support fixing a buffer objects leaking and other minor optimizations.

Zhiheng Zheng
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Re: A new game uses andengine - ZDefense

Postby zergling_zzh » Sun Jun 19, 2011 12:36 pm

Nicolas Gramlich wrote:Nope, still not purchaseable. (The other ones besides the XPeria Play are greyed out, because I have it installed on them).
The attachment zdefense_xperiaplay_compatibility.png is no longer available


Best Regards,
Nicolas


Strange , I can find XPeria Play in support devices list.
Developer Console-1.jpg
Developer Console-1.jpg (41.72 KiB) Viewed 506 times


I don't have this phone, so I can't check it. If anyone has this phone, please help me test it.

Thanks,

Zhiheng Zheng
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Posts: 31
Joined: Tue Jan 04, 2011 12:54 am

Re: A new game uses andengine - ZDefense

Postby zergling_zzh » Sun Jun 19, 2011 12:42 pm

AfroFire wrote:This reminds me of Hex Defense:
https://market.android.com/details?id=c ... rch_result

But I think yours looks better.

Many thanks for the optimization advice as well.


Yes, we are similar. When we started developing this game, hexdense still wasn't published. But now we have to make a better game, or we'll get nothing. :(
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Re: A new game uses andengine - ZDefense

Postby AfroFire » Sun Jun 19, 2011 12:51 pm

I am confident you can do it, and I wish you lots of luck!
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Re: ZDefense

Postby Nicolas Gramlich » Wed Jun 22, 2011 1:12 pm

:( you destroyed my day/night cycle. :evil: tried this one level until 3:30 am last night :?

I have to say your level design is really really good. Some levels take me about 2 hours to finally make it (or maybe I just suck :cry: :lol: )

Best Regards,
Nicolas
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