Scribble Maze - classic paper and pencil style maze

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Scribble Maze - classic paper and pencil style maze

Postby kubam » Sun Jan 15, 2012 4:30 pm

Hi there,

I've been an active reader of this forum for the last few months and fInally decided to make my first game with AndEngine.

Scribble Maze is a classic paper and pencil style maze game. The objective is to find your way out of the maze by tilting your phone and rolling the scribbled ball.

There are three difficulty levels and an unlimited number of generated mazes.

Please download, vote, comment and give any feedback you can ;)

https://market.android.com/details?id=pl.milik.scribblemaze

Screens and gameplay video:

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PS. I hope to make more games with AndEngine and finally become an active user of this community. Thank you guys.
kubam
 
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Re: Scribble Maze - classic paper and pencil style maze

Postby BenjaminJC » Tue Jan 17, 2012 11:00 am

Hmmm..why not add a timer, and with each procedurally generated level, some leveldata that is attached to the score. That way, players can look up that exact level at a button press and see how well other players did - you could automate leaderboards hosting thousands of levels.

Another option is to ditch the level data and just add a point score for beating a difficulty level the fastest. Then users would want to keep playing, trying to get lucky with a maze they beat quickly :D
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Re: Scribble Maze - classic paper and pencil style maze

Postby kubam » Thu Jan 19, 2012 1:46 am

Hi Benajmin,

Thank you for your feedback. Making some kind of point score and a leader board is a great idea!

I was also thinking of implementing path tracing and direction hints for players who have difficulties with solving the maze. Of course that would be only an additional option which when used would disable the ability to submit your score to the leader board ;)
kubam
 
Posts: 2
Joined: Sun Jan 15, 2012 4:09 pm

Re: Scribble Maze - classic paper and pencil style maze

Postby BenjaminJC » Tue Jan 24, 2012 5:05 pm

You could attach the path used in, say, the score context. Maybe even do it as a full replay, rather than the path.

Then folks could download and watch.
Get in the loop.
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Location: Munich


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