Box2D Debug Draw

  ... the Physics Box2D Extension for AndEngine.

Re: Box2D Debug Draw

Postby RealMayo » Sun Jan 29, 2012 1:14 am

Hello everybody,
Is there a chance that somebody has converted the code in the DebugDraw extension so that it works with AndEngine GLES2 ? I really need a GLES2 version of the DebugDraw extension so that I can finish my project :o
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Re: Box2D Debug Draw

Postby recastrodiaz » Tue Jan 31, 2012 8:02 pm

Today is your lucky day ;)

Box2dDebugRenderer GLES2 port:
http://pastebin.com/nut2xBsG

You will also need to fetch my GLES2 git branch because the code uses features not currently present in the official branch:
https://github.com/recastrodiaz/AndEngine/

Hope it helps.
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Re: Box2D Debug Draw

Postby RealMayo » Tue Jan 31, 2012 8:11 pm

:o :P :lol: :D THANK YOU SO MUCH :!: :!: :!:

:information: If anybody needs help incorporating this into their project, just check out this link for more information...
http://www.andengine.org/forums/physics-box2d-extension/physics-debug-draw-t7001.html#p37931
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