Why AndEngine?

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Why AndEngine?

Postby JFerret » Thu May 12, 2011 3:56 am

General question. What advantages do I get from using AndEngine and not just using SurfaceView, AsyncTask, etc?
Is it more than not "reinventing the wheel" type thing?

Thanks in advance.
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Re: Why AndEngine?

Postby brash » Thu May 12, 2011 3:44 pm

JFerret wrote:Is it more than not "reinventing the wheel" type thing?


Any framework boils down to this. It's not like you magically get new functionality that you couldn't have programmed yourself. What more were you looking for?
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Re: Why AndEngine?

Postby JFerret » Thu May 12, 2011 4:59 pm

It's not like you magically get new functionality that you couldn't have programmed yourself.

No need for the snarky comment.
What is the functionality AndEngine offers? I didn't find a thread that highlights some of the benefits.
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Re: Why AndEngine?

Postby AlexNunn » Thu May 12, 2011 6:17 pm

Some of the fancy stuff I can think of is Tiled TMX orthogonal support, Box2d physics, and a simplified interface for opengl 2d graphics.

Really, I think the better question is what are you wanting your game to do? From there we can probably tell you how AndEngine can help.
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Re: Why AndEngine?

Postby RufSemper » Thu May 12, 2011 6:46 pm

my 2 Cents

I came from Java and started directly with Andengine to dive into Android.
Why AndEngine?
For me its that all the "fancy stuff" will work really fast, Nicholas has done a good job here even if a better API would make somethings easier.

I wanted to create a HextileGame and found here a community and a framework that made some points pretty easy.

Could ive done it in a other way?

Sure but why should i "reinvent the whole" when somebody has done some pretty things that makes it easier for me
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Re: Why AndEngine?

Postby methodin » Tue May 31, 2011 2:20 pm

Why is this in the tutorial section? Did you even look at the examples?
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Re: Why AndEngine?

Postby Araqiel » Sun Jun 19, 2011 9:42 pm

AndEngine abstracts all that low-level stuff away. If you're comfortable with that stuff, by all means, use it. If you need some sort of functionality that AndEngine is lacking, it's probably a better choice. However, if you would rather actually get somewhere rather than reinvent AndEngine, you should just use AndEngine. It's a great framework, by far the best on Android for 2D games right now.
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Re: Why AndEngine?

Postby fayysi » Thu Jul 21, 2011 2:22 pm

ANDENGINE provides great and easy ways to create the things we require and we can work as we will require!!
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Re: Why AndEngine?

Postby BenjaminJC » Tue Jul 26, 2011 10:24 am

The ease.

The support.

The community : D
Get in the loop.
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Re: Why AndEngine?

Postby Nicolas Gramlich » Fri Jul 29, 2011 3:43 am

Top reason: Because it is f***ing awesome :!:






:lol:
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