I like sharing what I know and some people need coding/design guidance. I'll list what I've done in regard to AndEngine and, if anyone is interested in specific topics, I'll let you know how I did it. I might share code (or pseudo-code at my discretion) so just ask if you have an interest. If requested, I can also provide my design references for everything here.
Here's what I've done:
Complete AI system... I'm proud of this project
Gesture-based touch-input... Allows lasso-selecting any number of items and calling functions based on how the user draws with multiple fingers.
Orthographic 3d rendering system with physics... It's like isometric, but without the stupid cardinal-direction-locking camera. You can actually view an entire 3d scene from any heading. This is the largest project that I've done with AndEngine. It was my main focus for several months
Inventory... Loads from a database file. Can create/edit/delete items from the database file at run-time. The run-time inventories based on the global database take up minimal ram and allow sorting items by type, base-value, weight, or custom characteristics. Tied into the AI system.
Menus... Created from the AI system. Easy to animate. Has a scene manager that can retrieve multiple scenes by their names.
I could share my knowledge up-front without prompt, but I'm sure that no one needs to know all of it. Plus, that would take a lot of time. This way I get to explain/discuss it in small portions. I'll also give my opinion on how to do stuff not listed here. I love discussing game design. I'll be deleting this thread if it doesn't catch on after a couple of days. Cheers.

