Cry[Tek] Havok, and let slip the dogs of war!
Seriously though, this could be a biggie, although I didn't like the SEplay hardware itself too much. I was unimpressed with how the SEplay's joystick pads felt - they were far too small for my hands, considering they are actually just touch input areas, and playing Starfront Battallion on it, I actually switched to Dpad input, because it seemed that the left input joystick was unresponsive for central input and hyper-sensitive at rim swipes, leaving my ship either turning imperceptibly slowly, or swooping madly and unable to course-correct without veering the other way. Sensitivity options in-game were of little help. I'm hoping this is just a software issue. If you are going to dedicate some special area for a "touch" joypad, it should definitely be up to par or better than a virtual joystick on screen. Maybe it's the insane quality of virtual joysticks these days, but I just don't see an improvement - I actually lost accuracy.