I just bought the book 'Learning Android Game Programming' bij Rick Rogers which covers the AndEngine and even has a foreword by Nicholas Gramlich, so I kinda exprected this book would be usefull to learn some game programming. Unfortunately since the GLES2 version everything seems to have changed, rendering the book, I just bought, totally useless. It seems like every namespace and function name has changed since then
I'm a reasonable seasoned programmer (be it in C#) so I'm not put off that easily and using the videos and posts I got around using the AndEngine as a library instead of a .jar file and using intellisense to change the signatures where needed and looking at the source code I found out the new callbacks. But when the Texture() object seemed no longer creatable I got lost and don't know what to do anymore...
Off course there are samples everywhere but I rather read some books to learn a new technique, as you also get some extra explanations and backgrounds when reading them. Is there anything I can do to still use this book, or can I get the old .jar files or sources anywhere ?
Any help is welcome.
Kind regards,
Tazzy
