Hello!
I'm developing a live wallpaper using this wonderful extension but i'm stuck trying to optimize reloading time
after a onPause triggering event (like screen locking or simply executing an application) and relative onResume.
When onResume is triggered, it takes 2-3 seconds to start animations (particles generator + registerEntityModifier applied to a sprite).
any advice to improve this "start-up" time? I got some opengl live wallpaper installed (like Jungle Waterfall) and it takes no time to resume animations so i guess i'm managing my wallpaper textures in a wrong way.
Thanks in advance

