Graphics and performance

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Graphics and performance

Postby tadeegan » Tue Dec 27, 2011 10:32 pm

Hi all,

I am developing a game and am currently using .png as my graphic type. I realize that if I want my game to look good on all devices I will need to make many graphic sizes.

If I use svg graphics they will scale up, correct? Svg also involve generating the image on the fly unlike png's who's pixels already "generated". Do svg's slow down a game significantly? I am already using the box2d physics extension for andengine and I want my app to run as smoothly as possible.

Thanks for reading
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Re: Graphics and performance

Postby Mathew » Thu Dec 29, 2011 9:40 pm

I'm using SVG in my game, I haven't noticed any slow downs during actual gameplay because of it.

But it takes a little bit longer to load your svg's (of course depends on their complexity, bigger size of the SVG equals to longer loading)

But few seconds more, are good price for perfect quality, and no more resolution problems.
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