Hi all,
I am developing a game and am currently using .png as my graphic type. I realize that if I want my game to look good on all devices I will need to make many graphic sizes.
If I use svg graphics they will scale up, correct? Svg also involve generating the image on the fly unlike png's who's pixels already "generated". Do svg's slow down a game significantly? I am already using the box2d physics extension for andengine and I want my app to run as smoothly as possible.
Thanks for reading
