I'm trying to implement a very simple 'Loading...' image over the top of a scene as my next scene loads.
I have pre-loaded the sprite, attached it to the scene and set it to !visible. At the point where I load up the new scene I'm changing it to visible so that my user knows they pressed the button and to please be patient.
Problem is the dropping of the current scene appears to be happening before my sprite can be displayed.
Is there any way I can delay in my loader function until the sprite is showing without getting into callbacks etc? Looking for a very simple way to do this if I can.