I am trying to make the entire scene fade out however Scene does not allow for .setBlenFunction. I know that I am attaching a Sprite to the scene and therefore the blend should apply to all children of the scene but the spirtes do not fade.
My understanding from the above should mean that all sprites attached to the scene would have their alpha values increment from 0 to 1. This does work if I use the alphaModifier on the sprite however if I had 50 in the scene then that is no going to be a smart idea.
Why does this modifier not work for the sprites?
Note: Other modifiers do work for the scene