... discussions about development with the GLES2 branch of AndEngine.
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Bugs
... in the unlikely case you discovered a bug, post it here.
- 72 Topics
- 196 Posts
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Last post by ranjit
Fri May 17, 2013 4:31 pm
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ShaderPrograms
... discussions regarding GLES2 ShaderPrograms (VertexShaders and FragmentShaders).
- 13 Topics
- 44 Posts
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Last post by nkarasch
Wed May 15, 2013 10:59 pm
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- Pin one sprite/body to another sprite/body
by numberwang » Thu Feb 21, 2013 11:10 pm
- 2 Replies
- 89 Views
- Last post by Matthias
Fri Feb 22, 2013 7:38 pm
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- Engine types + BOX2D (MixedStepEngine)
by Matthias » Thu Feb 21, 2013 7:02 pm
- 6 Replies
- 186 Views
- Last post by Matthias
Fri Feb 22, 2013 7:00 pm
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- [onAreaTouchEvent] touch event on multi sprite
by lorenzodev » Fri Feb 22, 2013 6:01 pm
- 0 Replies
- 74 Views
- Last post by lorenzodev
Fri Feb 22, 2013 6:01 pm
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- Slice Engine
by Destiny » Fri Feb 22, 2013 12:14 pm
- 0 Replies
- 53 Views
- Last post by Destiny
Fri Feb 22, 2013 12:14 pm
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- PhysicsEditor extension
by Johannes Borchardt » Tue Apr 24, 2012 12:04 pm
- 7 Replies
- 586 Views
- Last post by lvk.dev
Fri Feb 22, 2013 10:45 am
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- Physics Issue
by Destiny » Fri Feb 22, 2013 9:48 am
- 1 Replies
- 30 Views
- Last post by Destiny
Fri Feb 22, 2013 10:16 am
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- Smooth surface
by Dolfik » Thu Feb 21, 2013 3:51 pm
- 6 Replies
- 155 Views
- Last post by ck
Fri Feb 22, 2013 5:06 am
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- [noob]Thread locking error of some variety in Engine class?
by kaziz » Thu Feb 21, 2013 7:55 pm
- 2 Replies
- 98 Views
- Last post by kaziz
Fri Feb 22, 2013 3:37 am
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- Zoom multiple sprites individually, on touch
by Sawera » Thu Dec 06, 2012 2:26 pm
- 16 Replies
- 340 Views
- Last post by kr0w
Fri Feb 22, 2013 1:55 am
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- How move sprite on direction
by victor95pc » Tue Oct 02, 2012 11:36 pm
- 3 Replies
- 1377 Views
- Last post by kr0w
Fri Feb 22, 2013 12:37 am
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- Player falls through the ground on pressing the home button.
by m137 » Tue Feb 19, 2013 1:43 am
- 3 Replies
- 87 Views
- Last post by m137
Thu Feb 21, 2013 11:59 pm
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- GLES2 or GLES2-AnchorCenter?
by gkhristian » Thu Feb 21, 2013 7:43 pm
- 3 Replies
- 106 Views
- Last post by nazgee
Thu Feb 21, 2013 11:45 pm
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- Collision and Offscreen checking
by unicorn123 » Thu Feb 21, 2013 10:50 am
- 3 Replies
- 77 Views
- Last post by numberwang
Thu Feb 21, 2013 8:45 pm
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- [noob] Problem with starting app
by Reizel » Fri Feb 15, 2013 2:26 pm
- 1 Replies
- 87 Views
- Last post by RealMayo
Thu Feb 21, 2013 6:41 pm
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- [ASK] package SimpleLevelLoader
by AsakuDreams » Thu Feb 21, 2013 5:23 pm
- 0 Replies
- 173 Views
- Last post by AsakuDreams
Thu Feb 21, 2013 5:23 pm
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- Tic Tac Toe GLES2
by myfknoll » Tue Feb 07, 2012 8:53 pm
- 5 Replies
- 709 Views
- Last post by numberwang
Thu Feb 21, 2013 4:52 pm
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- One pixel perfect collision with sprites
by Neonik » Sat Mar 10, 2012 11:09 am
- 8 Replies
- 1024 Views
- Last post by Lias
Thu Feb 21, 2013 5:39 am
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- Adding the AndEngine to an existing project
by Rhendar » Thu Feb 21, 2013 1:09 am
- 1 Replies
- 53 Views
- Last post by Coder_For_Life22
Thu Feb 21, 2013 3:06 am
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- Android version question
by besomuk » Thu Feb 21, 2013 12:57 am
- 0 Replies
- 41 Views
- Last post by besomuk
Thu Feb 21, 2013 12:57 am
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- Help with controlling animations
by kiddisaster » Sat Feb 04, 2012 7:52 pm
- 2 Replies
- 342 Views
- Last post by raphael
Wed Feb 20, 2013 6:13 pm
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- Transperent background for semi-transperent texture
by glEnviroment » Wed Feb 20, 2013 4:23 pm
- 2 Replies
- 53 Views
- Last post by Matthias
Wed Feb 20, 2013 5:24 pm
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- Sprite Rotation
by Destiny » Wed Feb 20, 2013 9:34 am
- 1 Replies
- 51 Views
- Last post by glEnviroment
Wed Feb 20, 2013 2:40 pm
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- [SOLVED] Garbage Collector [WAIT_FOR_CONCURRENT_GC]
by glEnviroment » Mon Feb 18, 2013 12:03 pm
- 4 Replies
- 233 Views
- Last post by glEnviroment
Wed Feb 20, 2013 2:38 pm
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- [Solved]collision detection with two same sprite object
by shihab_returns » Mon Feb 18, 2013 3:12 pm
- 2 Replies
- 165 Views
- Last post by shihab_returns
Wed Feb 20, 2013 8:41 am
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- physics choppyness when using sounds
by deidara » Mon Feb 18, 2013 7:28 am
- 1 Replies
- 83 Views
- Last post by deidara
Wed Feb 20, 2013 5:59 am
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