Multiplayer Multiple Choice Android

  ... discussions regarding GLES2 ShaderPrograms (VertexShaders and FragmentShaders).

Multiplayer Multiple Choice Android

Postby abed2000abed » Thu Sep 13, 2012 11:06 am

Dear All,
I plann to create application is a real time multiplayer multiple choice game. It will have a pool of approximately 600 questions that will be randomly selected for every game. Games will start on a rolling basis, consisting of 10 players at a time who must answer 20 questions per game, for quetion and logic for game it's ready , now my main part multplayer i need help for it , what i need exactly:

1. Player has to choose a room from the lobbay to enter a game.
2. The player waits until thier selected room reaches 10 people. at that point, the game will start.
3. within the game, each player's score update it in real game.
4. you can click name of player to take you to that player's stats page.

i need this in android but i don't now how i can stat and what the tool i need for it , as i menstion up the logic for application ready but i need multplayer part.

Thanks
abed2000abed
 
Posts: 14
Joined: Fri Sep 07, 2012 12:28 pm

Re: Multiplayer Multiple Choice Android

Postby RyugaZ » Tue Oct 02, 2012 10:21 pm

Sorry if I cannot help you in AndEngine or Android,
but your problem could be solved by simple http requests (I' guessing the player are not directly connected and the "room" is on a remote server). I wuould use REST http calls.
As each player opers the game it should do a call on the server and based on it's experience/stats he should be directed to certain room. A polling approach should e fine to understand when the room is full and ready to play.
Then I would calculate the latency of each player (to e able to understand who anwered first) and distribute them the questions. Each asnwer should be a http call to a certain page on the server...
Hope to have been clear and hit your problem...
RyugaZ
 
Posts: 98
Joined: Fri Mar 09, 2012 4:36 pm

Re: Multiplayer Multiple Choice Android

Postby abed2000abed » Wed Oct 03, 2012 8:11 am

Thanks a lot it's very nice idea i will try it , again thanks for your replay. :)


RyugaZ wrote:Sorry if I cannot help you in AndEngine or Android,
but your problem could be solved by simple http requests (I' guessing the player are not directly connected and the "room" is on a remote server). I wuould use REST http calls.
As each player opers the game it should do a call on the server and based on it's experience/stats he should be directed to certain room. A polling approach should e fine to understand when the room is full and ready to play.
Then I would calculate the latency of each player (to e able to understand who anwered first) and distribute them the questions. Each asnwer should be a http call to a certain page on the server...
Hope to have been clear and hit your problem...
abed2000abed
 
Posts: 14
Joined: Fri Sep 07, 2012 12:28 pm


Return to ShaderPrograms

Who is online

Users browsing this forum: No registered users and 2 guests