... discussions regarding GLES2 ShaderPrograms (VertexShaders and FragmentShaders).
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- Any way to get Box2dLights working within Andengine?
by nkarasch » Wed May 15, 2013 3:30 pm
- 1 Replies
- 34 Views
- Last post by nkarasch
Wed May 15, 2013 10:59 pm
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- Ripple shader
by cr_az » Sun Dec 25, 2011 8:39 pm
- 12 Replies
- 3190 Views
- Last post by nkarasch
Wed May 15, 2013 3:07 pm
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- [Desperate] How to recreate realistic light?
by klanpaia » Tue Jan 29, 2013 9:22 pm
- 7 Replies
- 366 Views
- Last post by wirher
Mon May 13, 2013 6:28 pm
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- Using light and camera position
by unbeatsoft » Thu May 09, 2013 7:23 am
- 0 Replies
- 28 Views
- Last post by unbeatsoft
Thu May 09, 2013 7:23 am
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- Who use in shader gl_FragCoord for Sprite ?
by unbeatsoft » Mon Apr 15, 2013 8:03 pm
- 1 Replies
- 50 Views
- Last post by unbeatsoft
Tue Apr 16, 2013 3:03 pm
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- "Flag" Like Ripple
by kbarresi » Wed Feb 27, 2013 5:48 am
- 0 Replies
- 128 Views
- Last post by kbarresi
Wed Feb 27, 2013 5:48 am
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- Multiplayer Multiple Choice Android
by abed2000abed » Thu Sep 13, 2012 11:06 am
- 2 Replies
- 262 Views
- Last post by abed2000abed
Wed Oct 03, 2012 8:11 am
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- Artifacts caused by Shaders from Examples
by ozi9891 » Sat Aug 04, 2012 10:27 am
- 1 Replies
- 395 Views
- Last post by ozi9891
Sat Aug 04, 2012 12:40 pm
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- MaskShaderProgram
by coehmig » Tue May 15, 2012 11:04 pm
- 1 Replies
- 648 Views
- Last post by danjayh
Tue Jun 05, 2012 8:19 am
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- Different shaders for different instances of primitives
by kentsusai » Wed Feb 29, 2012 1:15 pm
- 4 Replies
- 783 Views
- Last post by kentsusai
Fri Mar 02, 2012 12:36 pm
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- model matrix
by CaptnIgnit » Wed Feb 15, 2012 2:02 am
- 1 Replies
- 387 Views
- Last post by CaptnIgnit
Wed Feb 15, 2012 2:40 am
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- 2-pass shader: What am I doing wrong?
by ltmon » Sun Jan 29, 2012 2:36 pm
- 1 Replies
- 820 Views
- Last post by ltmon
Tue Jan 31, 2012 11:26 am
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- Motion Blur Shader
by tajny » Sat Jan 21, 2012 3:15 am
- 0 Replies
- 842 Views
- Last post by tajny
Sat Jan 21, 2012 3:15 am
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