hmm not running gles2 though :/
inquired some more:
The code bellow produced the picture in my opening post. Route-b is a 65x65 pixel grass texture, placed with overlap. All the other files are 64x64 pixel and are the path texture parts
textureRegions is just a hashmap where i store texture regions
Using java Syntax Highlighting
BitmapTextureAtlas routeSpecialTex = new BitmapTextureAtlas(128, 128, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
TextureRegion routeSpecialReg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeSpecialTex, this, "route/Route-b.png", 0, 0);
textureRegions.put("RouteB", routeSpecialReg);
BitmapTextureAtlas routeTex = new BitmapTextureAtlas(256, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
// TextureRegion routeBReg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-b.png", 0, 0);
// textureRegions.put("RouteB", routeBReg);
TextureRegion routeVReg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-v.png", 64, 0);
textureRegions.put("RouteV", routeVReg);
TextureRegion routeHReg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-h.png", 128, 0);
textureRegions.put("RouteH", routeHReg);
TextureRegion route1Reg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-1.png", 192, 0);
textureRegions.put("Route1", route1Reg);
TextureRegion route2Reg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-2.png", 0, 64);
textureRegions.put("Route2", route2Reg);
TextureRegion route3Reg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-3.png", 64, 64);
textureRegions.put("Route3", route3Reg);
TextureRegion route4Reg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-4.png", 128, 64);
textureRegions.put("Route4", route4Reg);
Parsed in 0.036 seconds, using
GeSHi 1.0.8.4
this code below i just changed the code to make room for the extra pixel in my files
but did not change the files, so they are still 64x64.
Using java Syntax Highlighting
BitmapTextureAtlas routeTex = new BitmapTextureAtlas(512, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
TextureRegion routeBReg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-b.png", 0, 0);
textureRegions.put("RouteB", routeBReg);
TextureRegion routeVReg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-v.png", 65, 0);
textureRegions.put("RouteV", routeVReg);
TextureRegion routeHReg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-h.png", 130, 0);
textureRegions.put("RouteH", routeHReg);
TextureRegion route1Reg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-1.png", 195, 0);
textureRegions.put("Route1", route1Reg);
TextureRegion route2Reg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-2.png", 0, 65);
textureRegions.put("Route2", route2Reg);
TextureRegion route3Reg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-3.png", 65, 65);
textureRegions.put("Route3", route3Reg);
TextureRegion route4Reg = BitmapTextureAtlasTextureRegionFactory.createFromAsset(routeTex, this, "route/Route-4.png", 130, 65);
textureRegions.put("Route4", route4Reg);
Parsed in 0.035 seconds, using
GeSHi 1.0.8.4
That code produced this picture:

The original white path gets black lines, the former white lines in the brown path are now green and i get white lines in my grass. And my grass is still 1px overlapping... gonna proceed anyway and do 65x65 path-parts just to see what happens... hmm weird s****