I'm currently developing an andengine based game and it's making good progress.
Nevertheless there are a few problems, one of them is optimizing the game textures.
What I'd like to do (and I think this should be possible) is to load a single .png file containing all the sprite textures used in the game.
The problem is that I don't really know how to go about it.
I want to create TextureRegion and TiledTextureRegion objects using the same texture as a resource.
Sadly I don't really get all the different methods of the TextureRegionFactory class.
How can I create TextureRegions and TiledTextureRegions using a SINGLE TEXTURE as a resource?
Any help would be greatly appreciated!!