I am trying to assign a Textureregion with width 240 to a sprite with width 480. The default result would be a stretched texture.
In order to get it to repeat I tried out all TextureOptions and other advices from the forum. Putting a repeating texture on a sprite does only seem to work properly if the textureregion's width/height are powers of 2.
Does this mean there is no solution for my problem (apart from creating a 2nd sprite)?