I've been stuck on this issue for 5 weeks, so forgive me if I come off a bit frustrated
I recently converted my game to a multi-scene loading process. I ran into several issues with that and thanks to help with FishFPG in particular ive worked through alot of possible solutions. The first issue I was having is the scene loading was completing before textures were loaded to hardware and causing my game to crash. By putting in a validation on if the texture was loaded to hardware i was able to fix the image texture issues.
However, fonts, were different. After talking with fish he had stated that he could never get font textures to work properly with multi scenes. He suggested I load them at the start of the engine in on load resources, so I have done that and it does not work either.
Font's are just an issue for me, here are all the various symptoms i've had happen despite many attempts of trying things.
-Some text may not load
-All the text will not load, however, if i hit the home button to minimize the app and remaximize it, the fonts will all be there perfectly
-No possible way to check for font textures loaded to hardware. This validation seems completely worthless.
If anyone has any idea what I can do to approach this I would be greatful. My solution is far too big to post code but if the discussion needs it I will try to pick out some code snippits but I'm not doing anything crazy when it comes to the fonts in particular.
