TMX Isometric

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Re: TMX Isometric

Postby Niffy » Fri May 04, 2012 5:47 pm

Thanks,

The example now has a wiki, I suppose ideally it should move over to the branch wiki.

**Edit**
Running my example on my HTC Desire S is great, I can view the large map at the default zoomed in level (so reset camera and just scrolled) I'm getting about 57-58 FPS using the Tiled source code culling! On my plan old HTC Desire, I get about 24-27FPS. I can only put it down to drivers or the difference in graphics chip (Desire S = Adreno 205, Desire = Adreno 200)
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Re: TMX Isometric

Postby Niffy » Thu May 10, 2012 1:47 am

Image

Is that 2 freely placed rectangles being drawn? WHY YES!
Going to be some time before I publish these changes, but working out pixels is posted here
https://github.com/bjorn/tiled/issues/2 ... nt-5613246
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Re: TMX Isometric

Postby Molkobain » Thu May 10, 2012 8:52 am

Hi Niffy, we can't see your image.
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Re: TMX Isometric

Postby OzLark » Thu May 10, 2012 9:26 am

Image works fine over here...
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Re: TMX Isometric

Postby Molkobain » Thu May 10, 2012 9:38 am

Arf, must that damn proxy...
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Re: TMX Isometric

Postby Niffy » Fri May 11, 2012 12:30 am

All code is now pushed to repos and wiki for the Extension has been updated on understanding poly points
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Re: TMX Isometric

Postby Niffy » Sat Mar 23, 2013 7:26 pm

Trying to implement isometric for GLES2-AnchorCenter, very frustrating at the moment. Sometimes I wonder if going down the AnchorCenter route is worth while.
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Re: TMX Isometric

Postby Niffy » Mon Mar 25, 2013 8:48 pm

Updated to sue Anchor Center branch, although some features will not work as they have not been altered to work with the new coordinates system.
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Re: TMX Isometric

Postby Urkaz » Mon Aug 05, 2013 8:10 pm

Hello,
I want to use this extension for isometric TMX maps, but I'm using GLES2 (not Anchor Center)...
I need to do some changes to my code to work properly with it or i can use it normally with the current?

Thanks!
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Re: TMX Isometric

Postby Niffy » Mon Aug 12, 2013 9:06 pm

Urkaz wrote:Hello,
I want to use this extension for isometric TMX maps, but I'm using GLES2 (not Anchor Center)...
I need to do some changes to my code to work properly with it or i can use it normally with the current?

Thanks!


Sorry for the late reply,
You can either port the current version to work with the old gles2
OR
you can pull this down
https://github.com/Niffy/AndEngineTMXTi ... /isometric
and back track one commit!
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