Hi, thanks for the reply, anyways, that won't work for me. I'm using a Camera() for the main menu + settings/level chooser, but I'd like to use a BoundCamera().
That would be possible if I had one activity per scene, e.g., one activity for the main menu, one activity for the settings menu, one activity for the level chooser and one activity for the level (the actual game). But I opted for using just one activity and create a SceneManager that changes (load/run/unload) scenes when needed. That's why I'm actually looking for a method that will change the camera.
Maybe I was wrong from the begginig and I should have used one activity per scene? If so, I should start rewriting my project now as I'm still at the beggining.