Progress Bar HUD

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Re: Progress Bar HUD

Postby pepecs » Mon Feb 13, 2012 8:59 am

Great work!

Just one question, I implemented this and is working fine on real device, but I also tried it on many emulators with different SDK levels and its not working at all; the bar is attached succesfully on the scene, but nothing happens when I try to set color or set progress width. Is this behaviour normal on emulators?

Sorry for my english :?

Regards,
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Re: Progress Bar HUD

Postby chris54321 » Tue Apr 24, 2012 5:07 am

Now, all the functions seem to require a VertexBufferObjectManager as the last parameter. Anybody know what that is exactly?
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Re: Progress Bar HUD

Postby OzLark » Tue Apr 24, 2012 5:37 am

The VertexBufferObjectManager is accessed from your BaseGameActivity.getVertexBufferObjectManager().

If you haven't done so already, I would get the AE examples and go through them, they clearly show how to use these things.

Cheers,
Lark
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