Polyline and polygon from TMX

  ... the case you feel the need for a new feature or want to submit one.

Polyline and polygon from TMX

Postby raf003 » Tue Jan 31, 2012 2:29 pm

Hi guys,

I would like to know if AndEngine doesnt support polyline and polygon from TMX file yet.

Thanks

Rafael
raf003
 
Posts: 1
Joined: Tue Jan 31, 2012 2:20 pm

Re: Polyline and polygon from TMX

Postby pitosalas » Tue Feb 07, 2012 4:46 pm

Looks to me like it does not support it yet.
pitosalas
 
Posts: 28
Joined: Thu Apr 14, 2011 1:36 am

Re: Polyline and polygon from TMX

Postby Molkobain » Tue May 01, 2012 7:35 pm

I +1 this feature ! Would be very usefull. :D
Molkobain
 
Posts: 106
Joined: Wed Apr 18, 2012 4:16 pm
Location: France

Re: Polyline and polygon from TMX

Postby Niffy » Tue May 01, 2012 11:51 pm

My isometric branch (see my sig) can read in polygon and polylines, but its up to you to implement drawing or collisions. I've not got any examples on how to do this, but I can provide a rough idea how to translate pixel coordinates(which is how TMX stores these points) to the scene.
Niffy
 
Posts: 284
Joined: Sat Sep 17, 2011 8:39 pm

Re: Polyline and polygon from TMX

Postby Molkobain » Wed May 02, 2012 12:02 am

Thanks for you reply, I'll check your branch tomorrow. Enough coding for today :)
Molkobain
 
Posts: 106
Joined: Wed Apr 18, 2012 4:16 pm
Location: France


Return to Features

Who is online

Users browsing this forum: No registered users and 4 guests