Making body(box2d) a spite(andengine) in android

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Making body(box2d) a spite(andengine) in android

Postby immyth » Tue Apr 24, 2012 1:19 pm

I can't make body(box2d) a spite(andengine) and at the same time i wanna apply MoveModifier to sprite which is body.if i can make just body,it works namely the srites can collide.if i can apply just MoveModifier to sprites,the sprites can move where i want.but i wanna make body(they can collide) and apply MoveModifier(they can move where i want) at the same time.How can i do? this my code just run MoveModifier not as body at the same time.
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Using java Syntax Highlighting
  1.  circles[i] = new Sprite(startX, startY, textRegCircle[i]);
  2.         body[i] = PhysicsFactory.createCircleBody(physicsWorld, circles[i], BodyType.DynamicBody, FIXTURE_DEF);
  3.         physicsWorld.registerPhysicsConnector(new PhysicsConnector(circles[i], body[i], true, true));
  4.         circles[i].registerEntityModifier(
  5.                 (IEntityModifier) new SequenceEntityModifier (
  6.                             new MoveModifier(10.0f, circles[i].getX(),  circles[i].getX(),
  7.                                     circles[i].getY(),CAMERA_HEIGHT+64.0f)));
  8.         scene.getLastChild().attachChild(circles[i]);
  9.         scene.registerUpdateHandler(physicsWorld);
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Re: Making body(box2d) a spite(andengine) in android

Postby OzLark » Tue Apr 24, 2012 1:32 pm

Hi, Check this reply and thread: gles2/collide-against-sprite-on-path-t7669-10.html#p33653

Also, one post would have been enough - no need to cross post.

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