Exciting days

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Exciting days

Postby mamuso » Fri Oct 21, 2011 1:37 am

These are exciting days...

OpenGL ES texture views

A new TextureView object lets developers directly integrate OpenGL ES textures as rendering targets in a UI hierarchy. The object lets developers display and manipulate OpenGL ES rendering just as they would a normal view object in the hierarchy, including moving, transforming, and animating the view as needed. The TextureView object makes it easy for developers to embed camera preview, decoded video, OpenGL game scenes, and more. TextureView can be viewed as a more powerful version of the existing SurfaceView object, since it offers the same benefits of access to a GL rendering surface, with the added advantage of having that surface participate fully in the normal view hierarchy.




What do you think? Could this be useful for the engine? Thinking out loud but... perhaps a new GameActivity with the game scene fully integrated in the android UI as a TextureView?
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Re: Exciting days

Postby mdcenglish » Tue Apr 30, 2013 2:48 am

Do you mean like how Cocos-2d OpenGL could be integrated into Objective-C (Sorry but I do also develop for the iOS platform in addition to Android)?
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Re: Exciting days

Postby Niffy » Tue Apr 30, 2013 2:36 pm

mamuso wrote:What do you think? Could this be useful for the engine? Thinking out loud but... perhaps a new GameActivity with the game scene fully integrated in the android UI as a TextureView?


Well you can already have an android UI over the andengine surface view..
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