Niffy wrote:After all, it must be a bigger pain making a game for Android and iOS.
trjp wrote:Niffy wrote:After all, it must be a bigger pain making a game for Android and iOS.
The ONLY way to achieve that is either
a - code it from scratch for both systems (not exactly ideal)
b - use a multi-platform tool like Unity or iStencyl (Android coming soon) or Corona
Game engines like those are much much better ideas of you're targetting multiple platforms - they repay any cost in a matter of days or a few weeks at most (and they generally avoid the need to work on real devices and thus save tonnes of time and repetition).
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