Hi guys,
I know there are already some posts about this topic that can be found here in the forum or at stackoverflow or where else...
But I really need your help on this again.
At the moment I'm padding my textures with 5(!)px to avoid texture bleeding when using bilinear texutre option.
But the bleeding is still there, when moving/rotation my sprites. I don't know what I can do instead. And I really need to user the bilinear option.
Any new infos about that issue?
Thank you very much!
Chris
