TMX AndEngineExample issue

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Re: TMX AndEngineExample issue

Postby OzLark » Sun Feb 12, 2012 3:27 pm

So this is a known bug, can we look at fixing it?

Surely we can fix this, it can't be too hard (?)
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Re: TMX AndEngineExample issue

Postby minhhai3b » Fri Mar 02, 2012 9:08 am


I have this bug when using GLES2. I used Nicolas's Tool to fix this, but can't solve it. Could you tell me how to dead it?

Thanks in advance.

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Joined: Sun Feb 12, 2012 10:39 am

Re: TMX AndEngineExample issue

Postby camfred » Fri Jan 25, 2013 5:58 am

Just ran into his issue in a bad way. Very depressing to see that it's still not functional a year later. Anybody know of any handy tools that convert a spritesheet that has no 1px border into one with a border? (So we can use that, and then use the tool from this thread?) Or alternatively, if anybody has a codefix for the underlying problem, that'd be obviously even better.
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Joined: Tue Jan 22, 2013 5:49 am

Re: TMX AndEngineExample issue

Postby manhtd91 » Sat Apr 06, 2013 9:34 am

Hi all,

I have read Tmx extension source code and I found that the draw method overrided in TMXLayer class causes FPS down very much on some low device such as HTC wildfire, Samsung Y ... . So that I do not override that draw method in TMXLayer class and my game can run smoothly with many layer on such devices.

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Joined: Sun Mar 17, 2013 4:53 am


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