Make Sure the Texture in which the font is loaded with appropriate size
some characters are missing because they didnt loadon the texture sheet properly, silly me
i tried loading size 50 font on a 256x256, i changed it to 512x1024 and voalia, took me a few hours but i grinded it out, not sure if anyone else had this issue
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do we have an answer to this?
there's something really funny going on, this has got to be a joke, i stumbled on something that's got to be a bug.
im running the changeable text and this is the check statement im using to see what texts are to be loaded next into the changeable text.
if i run only 1 if statement as in the sample code below, the commend BI-WInning will appear normally, however when I take out the comments, half the characters will be missing from "bi winning", ive been stuck here for the past 3 hours, im fed up with this. ive tried everything, runningonupdatethread, uithread, and most importantly
engineOptions.getRenderOptions().disableExtensionVertexBufferObjects();
when i separate the if checks into other methods, same thing occurs, i dont understand why. anyhow im moving on and getting back to this .... hopefully
Using java Syntax Highlighting
if (gPillComboCounter>=10) {
SpriteSheet.pointsText[scoreCounter] = String.format(" BI-WINNING! + %d",SpriteSheet.pointsNumber[scoreCounter]);
}/*else if (gPillComboCounter%5==0) {
SpriteSheet.pointsText[scoreCounter] = String.format(" SPACE CADET! + %d",SpriteSheet.pointsNumber[scoreCounter]);
}else if (gPillComboCounter%3==0) {
SpriteSheet.pointsText[scoreCounter] = String.format(" HOOKED! +%d ",SpriteSheet.pointsNumber[scoreCounter]);
}*/
((ChangeableText) SpriteSheet.displayScoreText[scoreCounter]).setText(SpriteSheet.pointsText[scoreCounter]);
((ChangeableText) SpriteSheet.displayScoreText2[scoreCounter]).setText(SpriteSheet.pointsText[scoreCounter]);
BackgroundModifiers.comboSuperPillFloatModifiers(context, SpriteSheet.displayScoreText[scoreCounter]);
BackgroundModifiers.comboSuperPillFloatModifiers(context, SpriteSheet.displayScoreText2[scoreCounter]);
SpriteSheet.displayScoreText[scoreCounter].setVisible(true);
SpriteSheet.displayScoreText2[scoreCounter].setVisible(true);
Parsed in 0.032 seconds, using
GeSHi 1.0.8.4