Hmmm, this problem still seems to be in the engine.
So I just have to change to resolution into something that my HTC Hero will be able to show? I would like to make sure that when I make a game it works on all but the most specific devices, like Xperia 10 or some other strange phone that started out with Android 1.x long after 2.x had been released. But the HTC Hero is the phone I have to see if my games would work on older devices.
Seems to me they don't. And I have no idea how many devices other than the HTC Hero that will have the same problem.
Anyone found a problem like this on other phones?