PhysicsConnector and BaseWidth

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PhysicsConnector and BaseWidth

Postby » Tue Aug 30, 2011 8:52 pm


Not sure if this is intended, but after modifying the size of a Sprite, e.g. sprite.setSize(w,h), and attempting to use it with Box2D, the PhysicsConnector will use the BaseWidth and BaseHeight to calculate the center of the sprite, which yields a misaligned positioning of the sprite and physics object.
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