AndEngine - GLES2 - Pre-Release on December 23rd

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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby einsteinx2 » Sun Dec 25, 2011 10:19 pm

matejkepes wrote:I've followed this guide but I am always getting these errors :
[2011-12-25 14:00:16 - AndEngine] Unable to resolve target 'android-14'
[2011-12-25 14:00:17 - AndEngineMODPlayerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineSVGTextureRegionExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEnginePhysicsBox2DExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineMultiplayerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineTexturePackerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineExamples] Unable to resolve target 'android-13'

Could you help me please ?


It looks like you're missing a couple Android SDK versions. You need version 14 and 13 specifically. Use Eclipse's Android SDK manager (in the Window menu) to download all of the SDK versions you are missing.
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby rioneye » Tue Dec 27, 2011 12:27 am

Is there a way to update the repositories in eclipse using git? I know how to do it with mercurial but it seems to be different with git.
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby ttttkk » Tue Dec 27, 2011 4:11 pm

is it no longer available?
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby morlicando » Tue Dec 27, 2011 4:42 pm

How to get jar's to project, or how to add lib's to project?
Best regards, Morlicando
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby dorasoft » Tue Dec 27, 2011 5:41 pm

morlicando wrote:How to get jar's to project, or how to add lib's to project?


Read this post, friend :) gles2/use-andengine-as-a-android-library-project-not-as-a-jar-t6142.html
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby matejkepes » Wed Dec 28, 2011 3:48 pm

einsteinx2 wrote:
matejkepes wrote:I've followed this guide but I am always getting these errors :
[2011-12-25 14:00:16 - AndEngine] Unable to resolve target 'android-14'
[2011-12-25 14:00:17 - AndEngineMODPlayerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineSVGTextureRegionExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEnginePhysicsBox2DExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineMultiplayerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineTexturePackerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineExamples] Unable to resolve target 'android-13'

Could you help me please ?


It looks like you're missing a couple Android SDK versions. You need version 14 and 13 specifically. Use Eclipse's Android SDK manager (in the Window menu) to download all of the SDK versions you are missing.


Okay I've downloaded all the SDK, It's not giving me those errors anymore, but I have a bunch of new errors,
I've got warnings only in Andengine project
But all the other extensions, including the examples are giving me errors, also I have errors like I have to do
"android tools-fix project properties" but when I do this, nothing happens.
I think that everyone would be grateful,if someone would made a good tutorial.
Also thanks for your help.
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby rioneye » Wed Dec 28, 2011 6:25 pm

matejkepes wrote:
einsteinx2 wrote:
matejkepes wrote:I've followed this guide but I am always getting these errors :
[2011-12-25 14:00:16 - AndEngine] Unable to resolve target 'android-14'
[2011-12-25 14:00:17 - AndEngineMODPlayerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineSVGTextureRegionExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEnginePhysicsBox2DExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineMultiplayerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineTexturePackerExtension] Unable to resolve target 'android-13'
[2011-12-25 14:00:17 - AndEngineExamples] Unable to resolve target 'android-13'

Could you help me please ?


It looks like you're missing a couple Android SDK versions. You need version 14 and 13 specifically. Use Eclipse's Android SDK manager (in the Window menu) to download all of the SDK versions you are missing.


Okay I've downloaded all the SDK, It's not giving me those errors anymore, but I have a bunch of new errors,
I've got warnings only in Andengine project
But all the other extensions, including the examples are giving me errors, also I have errors like I have to do
"android tools-fix project properties" but when I do this, nothing happens.
I think that everyone would be grateful,if someone would made a good tutorial.
Also thanks for your help.


Go to properties -> Java Compiler, then check the box that says "Enable java specific settings" and set the Compiler compliance level to 1.6. Apply and clean your project. Also make sure you did not rename the AndEngine project folder since all the extensions link to that specific folder.
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby matejkepes » Wed Dec 28, 2011 8:28 pm

I have win 7 home premium 64-bit edition
I downloaded the latest JDK,Android SDK and I updated the ADT in Eclipse.
I've downloaded git, cloned the repos, into one folder, In eclipse I select import->existing projects into workspace.
I do this process with setting Java Compiler compliance level to 1.6 in each project, and I create the res folder after that. But I still get errors, as I said, I've got warnings only in AndEngine project, but every other projects is giving me errors.

Thanks for your patience with me, and I'am sorry for my english
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby bond » Wed Dec 28, 2011 8:47 pm

matejkepes wrote:I have win 7 home premium 64-bit edition
I downloaded the latest JDK,Android SDK and I updated the ADT in Eclipse.
I've downloaded git, cloned the repos, into one folder, In eclipse I select import->existing projects into workspace.
I do this process with setting Java Compiler compliance level to 1.6 in each project, and I create the res folder after that. But I still get errors, as I said, I've got warnings only in AndEngine project, but every other projects is giving me errors.

Thanks for your patience with me, and I'am sorry for my english


On each extension and example project don't forget to go to properties->android and check "Is library" and add the andengine library (should have checked the andengine project as library previously).
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby LightMind » Thu Dec 29, 2011 1:30 pm

Hi guys, tried updating using Liiam's method but I still get an error when I try to build the AndEngineExamples. The project will build without any errors, but when I try to run any of the examples, it says 'The Application has stopped unexpectedly. Please try again'

This is the error in the logcat.

12-29 11:26:56.084: W/dalvikvm(244): threadid=3: thread exiting with uncaught exception (group=0x4001b188)
12-29 11:26:56.084: E/AndroidRuntime(244): Uncaught handler: thread main exiting due to uncaught exception
12-29 11:26:56.094: E/AndroidRuntime(244): java.lang.NoSuchMethodError: org.andengine.opengl.view.RenderSurfaceView.setEGLContextClientVersion
12-29 11:26:56.094: E/AndroidRuntime(244): at org.andengine.opengl.view.RenderSurfaceView.<init>(RenderSurfaceView.java:35)
12-29 11:26:56.094: E/AndroidRuntime(244): at org.andengine.ui.activity.BaseGameActivity.onSetContentView(BaseGameActivity.java:338)
12-29 11:26:56.094: E/AndroidRuntime(244): at org.andengine.ui.activity.BaseGameActivity.onCreate(BaseGameActivity.java:81)
12-29 11:26:56.094: E/AndroidRuntime(244): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
12-29 11:26:56.094: E/AndroidRuntime(244): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459)
12-29 11:26:56.094: E/AndroidRuntime(244): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512)
12-29 11:26:56.094: E/AndroidRuntime(244): at android.app.ActivityThread.access$2200(ActivityThread.java:119)
12-29 11:26:56.094: E/AndroidRuntime(244): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863)
12-29 11:26:56.094: E/AndroidRuntime(244): at android.os.Handler.dispatchMessage(Handler.java:99)
12-29 11:26:56.094: E/AndroidRuntime(244): at android.os.Looper.loop(Looper.java:123)
12-29 11:26:56.094: E/AndroidRuntime(244): at android.app.ActivityThread.main(ActivityThread.java:4363)
12-29 11:26:56.094: E/AndroidRuntime(244): at java.lang.reflect.Method.invokeNative(Native Method)
12-29 11:26:56.094: E/AndroidRuntime(244): at java.lang.reflect.Method.invoke(Method.java:521)
12-29 11:26:56.094: E/AndroidRuntime(244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860)
12-29 11:26:56.094: E/AndroidRuntime(244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)
12-29 11:26:56.094: E/AndroidRuntime(244): at dalvik.system.NativeStart.main(Native Method)
12-29 11:26:56.114: I/dalvikvm(244): threadid=7: reacting to signal 3
12-29 11:26:56.114: E/dalvikvm(244): Unable to open stack trace file '/data/anr/traces.txt': Permission denied
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