AndEngine - GLES2 - Pre-Release on December 23rd

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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby morlicando » Thu Dec 22, 2011 9:57 pm

Yay! I think this would be very very good update! Plus will not be IPOT :!:
Best regards, Morlicando
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby ahmet.hascelik » Thu Dec 22, 2011 10:14 pm

thank you Nicolas, we were looking forward to it :)
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby Niffy » Thu Dec 22, 2011 10:21 pm

Thanks Nicholas,
You've now made my Christmas even more harder.
Shall I play my 2 new games or have fun with the new AndEngine branch?
AHHH
Just as well I'm a good for nothing layabout, I can probably do all of them!
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby Nicolas Gramlich » Thu Dec 22, 2011 11:06 pm

Hi guys,

thanks for the nice responses :)

RealMayo wrote:Thanks Nicholas! :D

I REALLY HOPE that you will include by default the Debug Draw extension by forum member skyuzo :!: :!: :!:

Sounds interesting, can you please send me a link to that post to ngramlich@zynga.com and CC nicolasgramlich@gmail.com :)

Mathew wrote:One question, svg extension won't be updated?

Oops, I only forgot the link above. (Now fixed.)

Best Regards,
Nicolas
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby Mathew » Thu Dec 22, 2011 11:15 pm

Oops, I only forgot the link above. (Now fixed.)

Best Regards,
Nicolas


Thats great, thank you.
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby RealMayo » Thu Dec 22, 2011 11:25 pm

Nicolas Gramlich wrote:Hi guys,

RealMayo wrote:Thanks Nicholas! :D

I REALLY HOPE that you will include by default the Debug Draw extension by forum member skyuzo :!: :!: :!:

Sounds interesting, can you please send me a link to that post to ngramlich@zynga.com and CC nicolasgramlich@gmail.com :)


Awesome! :D I sent you an email pointing you to...
http://code.google.com/p/andenginephysicsbox2ddebugrenderer

You can ask forum member skyuzo if you want to know more about it :)
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby PepsiCar » Fri Dec 23, 2011 1:04 am

Its 23.12.2011, 00:04 and no engine... :cry:
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby RealMayo » Fri Dec 23, 2011 2:37 am

PepsiCar wrote:Its 23.12.2011, 00:04 and no engine... :cry:

What country are you in?
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby nessus » Fri Dec 23, 2011 11:20 am

New ScreenOrientations: SENSOR_LANDSCAPE, SENSOR_PORTRAIT for GingerBread and above.

Screen-rotation without any lifecycle methods being called

Awesome job done! I like the feature above. But for now I will not switch to GLES2 since Android2.2- is still in heavy use here.

Merry Xmas!

Kindest regards,
Nessus.
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Re: AndEngine - GLES2 - Pre-Release on December 23rd

Postby darklord » Fri Dec 23, 2011 12:10 pm

Great news!!
For a moment I thought AndEngine was gone, but I was wrong fortunately! :)
I guess it was the long "radiosilence"

Is converting really that easy? My game doesn't have hacks but 1 day real quick. Does this mean that the GL2 branch generally is an update "under the hood"?

I'm really looking forward to test OutOfMemory fixes... great job! :D
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