delirium83 wrote:This topic has not been posted in for a while, but I think the issue still remains.
As for LGPL: As far as I know, as soon as you pack AndEngine with your Game (which obviously you need to do in order to use it for marketplace apps), LGPL forces you to publish your code. I think this will keep almost every commercial app developer from using your engine.
One thing I am not 100% sure about: I even think that it can be anybody's claim for the source and not just yours meaning that even if you promise to never enforce source disclosure somebody else could do so.
Please reconsider your license choice for the sake of security of devs against source claims.
Essentially, if it is a "work that uses the library", then it must be possible for the software to be linked with a newer version of the LGPL-covered program. The most commonly used method for doing so is to use "a suitable shared library mechanism for linking". Alternatively, a statically linked library is allowed if either source code or linkable object files are provided.
A program that contains no derivative of any portion of the Library, but is designed to work with the Library by being compiled or linked with it, is called a "work that uses the Library". Such a work, in isolation, is not a derivative work of the Library, and therefore falls outside the scope of this License.
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