Nov 01 2010

Test-Devices

Nicolas Gramlich @ 13:41

When developing a Game Engine for a fragmented (seriously don’t deny it!) still totally awesome platform like Android there obviously is a strong need for devices to test the Engine on. I don’t have the exact number of devices currently available out there but there are several 100. Its obvious that as a single developer offering your favorite game-engine for free, buying all those devices is simply not feasible.

So this is an open call to both:

  • individuals, that own a device that they don’t need anymore.
  • companies, that have released or are planning to release a new device to the market and want to assure for compatibility with and check performance of AndEngine on their new device.

Contact me anytime via:eMail

Thank you in advance!

____________________________________________

 

These are the devices I bought/obtained myself:

  • HTC
    • Nexus One (Android 2.3.4, 800x480)
    • Tattoo (Android 1.6, 320x240)
    • Dream / G1 (Android 1.6, 480x320)
  • LG
    • Optimus 3D (Android 2.2.2, 800×480)
  • Sony Ericsson
    • XPeria Play (Android 2.3.2, 800×480)
  • Samsung
    • Galaxy Tab 10.1 (Android 3.1, 1280×800)
  • Motorola
    • XOOM (Android 3.0.1, 1280×800)

Devices donated by individuals:

  • … donated by … :)

Devices donated by companies:

  • … donated by … :)

Thank you very much.

14 Responses to “Test-Devices”

  1. Cesar says:

    Mmm… I dont think I will call Android a fragmented platform, it obviously will have some problems for fitting perfectly in all the different devices it runs on but is still impressive the level of versatility it has achieved. Android has been so far one of the only open-source OS that has been successfully commercial. I would consider Android a modular versatile OS that so far have not yet its full potential, but that depends on developers like us :)
    Good Luck, great page!

  2. royjavelosa says:

    Are you also looking for individuals willing to test appEngine on their own device I own a Samsung Galaxy S sl and a Samsung Galaxy Ace both running on Android 2.2

  3. Himanshu says:

    Hi, I need to build a tool which basically would test if the given device hardware supports OpenGL decoding, and secondly I need to compare performance after finding out FPS using SW and HW assistence. Can this library help me in building this tool? or can you suggest me a way to do that?

    • Nicolas Gramlich says:

      All Android devices support OpenGL.

    • AndEngineFan says:

      Like said, all devices support OpenGL, but if you want to stay away from the devices with software rendering you can use the AndroidManifest.xml to indicate that devices should at least support OpenGL 1.1 or 2.0

      (I usually require 2.0, even when I actually only require 1.1, because it will usually have support for FBO as well – makes things easier for the programmer and results in less 1 star ratings)

      • AndEngineFan says:

        Almost forgot to mention that 1.0 seems to be always software rendering, that’s why the requirement for 1.1 or 2.0 is a good choice for weeding them out of the list.

  4. Alexander says:

    Hi! All andengine demos working on my HTC Hero GSM with CyanogenMod 7 (nightly 165) (Android 2.3.5), screen 480×320.
    But multitouch have a some problems with parallel X or Y coordinates.
    I’m working on a game using andengine, and i think – it’s very cool, simple and fast engine. Best on a android!
    Thank you, author! Greeting from Russia! Btw – sorry for my eng =)

    • Nicolas Gramlich says:

      The Hero doesn’t have proper multitouch support afaik!

      • Alexander says:

        Sorry for duty reply. This phone have a problem with multitouch, like Nexus One and some other devices, like Huayei and some LG’s, but i don’t have problem with any games that works on the Hero. I’m tried use a Nexus One, but it’s not good choise for me, and One have a multitouch problems like Hero =) Now i’m using Nexus S and don’t see any reason for buy a new device in next 1-2 years.

  5. Awais says:

    its working with samsung galaxy i9000 :D
    Thanks! ole! andEngine

  6. DaEscher69 says:

    I have an Android device (Samsung Replenish)through Boost Mobile, which version of andengine will work with my type of phone?

  7. Thyme Cypher says:

    Unfortunately, all I have is a Motorola Backflip in terrible shape. It supports OpenGLS 2.0, but only by custom firmware, and it’s 600Mhz processor only manages to stay awake to run Angry Birds at 5-15FPS.

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