Nov 01 2010
Test-Devices
When developing a Game Engine for a fragmented (seriously don’t deny it!) still totally awesome platform like Android there obviously is a strong need for devices to test the Engine on. I don’t have the exact number of devices currently available out there but there are several 100. Its obvious that as a single developer offering your favorite game-engine for free, buying all those devices is simply not feasible.
So this is an open call to both:
- individuals, that own a device that they don’t need anymore.
- companies, that have released or are planning to release a new device to the market and want to assure for compatibility with and check performance of AndEngine on their new device.
Thank you in advance!
____________________________________________
These are the devices I bought/obtained myself:
- HTC
- Nexus One (Android 2.3.4, 800x480)
- Tattoo (Android 1.6, 320x240)
- Dream / G1 (Android 1.6, 480x320)
- LG
- Optimus 3D (Android 2.2.2, 800×480)
- Sony Ericsson
- XPeria Play (Android 2.3.2, 800×480)
- Samsung
- Galaxy Tab 10.1 (Android 3.1, 1280×800)
- Motorola
- XOOM (Android 3.0.1, 1280×800)
Devices donated by individuals:
- … donated by …
Devices donated by companies:
- … donated by …
Thank you very much.




December 9th, 2010 00:02
Mmm… I dont think I will call Android a fragmented platform, it obviously will have some problems for fitting perfectly in all the different devices it runs on but is still impressive the level of versatility it has achieved. Android has been so far one of the only open-source OS that has been successfully commercial. I would consider Android a modular versatile OS that so far have not yet its full potential, but that depends on developers like us
Good Luck, great page!
June 15th, 2011 00:06
Your project “DroidWars” sounds quite interesting
June 2nd, 2011 02:54
Are you also looking for individuals willing to test appEngine on their own device I own a Samsung Galaxy S sl and a Samsung Galaxy Ace both running on Android 2.2
July 13th, 2011 21:56
Hi, I need to build a tool which basically would test if the given device hardware supports OpenGL decoding, and secondly I need to compare performance after finding out FPS using SW and HW assistence. Can this library help me in building this tool? or can you suggest me a way to do that?
July 28th, 2011 01:49
All Android devices support OpenGL.
August 13th, 2011 05:30
Like said, all devices support OpenGL, but if you want to stay away from the devices with software rendering you can use the AndroidManifest.xml to indicate that devices should at least support OpenGL 1.1 or 2.0
(I usually require 2.0, even when I actually only require 1.1, because it will usually have support for FBO as well – makes things easier for the programmer and results in less 1 star ratings)
August 13th, 2011 05:31
Almost forgot to mention that 1.0 seems to be always software rendering, that’s why the requirement for 1.1 or 2.0 is a good choice for weeding them out of the list.
August 29th, 2011 13:20
Hi! All andengine demos working on my HTC Hero GSM with CyanogenMod 7 (nightly 165) (Android 2.3.5), screen 480×320.
But multitouch have a some problems with parallel X or Y coordinates.
I’m working on a game using andengine, and i think – it’s very cool, simple and fast engine. Best on a android!
Thank you, author! Greeting from Russia! Btw – sorry for my eng =)
October 21st, 2011 09:31
The Hero doesn’t have proper multitouch support afaik!
December 11th, 2011 05:55
Sorry for duty reply. This phone have a problem with multitouch, like Nexus One and some other devices, like Huayei and some LG’s, but i don’t have problem with any games that works on the Hero. I’m tried use a Nexus One, but it’s not good choise for me, and One have a multitouch problems like Hero =) Now i’m using Nexus S and don’t see any reason for buy a new device in next 1-2 years.
November 15th, 2011 20:47
its working with samsung galaxy i9000
Thanks! ole! andEngine
April 10th, 2012 04:54
I have an Android device (Samsung Replenish)through Boost Mobile, which version of andengine will work with my type of phone?
June 20th, 2012 04:39
Check if it supports OpenGL ES 2.0.
May 30th, 2012 20:29
Unfortunately, all I have is a Motorola Backflip in terrible shape. It supports OpenGLS 2.0, but only by custom firmware, and it’s 600Mhz processor only manages to stay awake to run Angry Birds at 5-15FPS.