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	<title>Comments for AndEngine</title>
	<atom:link href="http://www.andengine.org/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.andengine.org/blog</link>
	<description>Free Android 2D OpenGL Game Engine</description>
	<lastBuildDate>Fri, 15 Mar 2013 04:07:30 +0000</lastBuildDate>
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		<title>Comment on New AndEngine book &#8211; AndEngine for Android Game Development Cookbook by Timothy Lee Russell</title>
		<link>http://www.andengine.org/blog/2013/01/andengine-for-android-game-development-cookbook/comment-page-1/#comment-48635</link>
		<dc:creator>Timothy Lee Russell</dc:creator>
		<pubDate>Fri, 15 Mar 2013 04:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?p=404#comment-48635</guid>
		<description>Bought it.  Haven&#039;t read it, just skimmed so far -- but it seems pretty good at first glance.  There are definitely parts that would have made building my first game Roshambomb (http://roshambomb.com) easier had I understood them the first time around.

I like it when books are published about open source projects because sometime it is nice to have some sequential documentation. Even though the forum is pretty active sometimes it&#039;s nice to see what an author thinks is important to know.</description>
		<content:encoded><![CDATA[<p>Bought it.  Haven&#8217;t read it, just skimmed so far &#8212; but it seems pretty good at first glance.  There are definitely parts that would have made building my first game Roshambomb (<a href="http://roshambomb.com" rel="nofollow">http://roshambomb.com</a>) easier had I understood them the first time around.</p>
<p>I like it when books are published about open source projects because sometime it is nice to have some sequential documentation. Even though the forum is pretty active sometimes it&#8217;s nice to see what an author thinks is important to know.</p>
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		<title>Comment on AndEngine and the LGPL &#8211; clarification! by Dan</title>
		<link>http://www.andengine.org/blog/2010/11/andengine-and-the-lgpl-clarification/comment-page-1/#comment-46420</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 26 Sep 2012 10:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?p=201#comment-46420</guid>
		<description>Has this happened?</description>
		<content:encoded><![CDATA[<p>Has this happened?</p>
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		<title>Comment on AndEngine and the LGPL &#8211; clarification! by Alfons</title>
		<link>http://www.andengine.org/blog/2010/11/andengine-and-the-lgpl-clarification/comment-page-1/#comment-45605</link>
		<dc:creator>Alfons</dc:creator>
		<pubDate>Wed, 25 Jul 2012 21:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?p=201#comment-45605</guid>
		<description>Looks like libgDX is better and Cocos2d-x works on iOS, Android and Windows. Cool and it is not LGPL.</description>
		<content:encoded><![CDATA[<p>Looks like libgDX is better and Cocos2d-x works on iOS, Android and Windows. Cool and it is not LGPL.</p>
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		<title>Comment on AndEngine and the LGPL &#8211; clarification! by Alfons</title>
		<link>http://www.andengine.org/blog/2010/11/andengine-and-the-lgpl-clarification/comment-page-1/#comment-45299</link>
		<dc:creator>Alfons</dc:creator>
		<pubDate>Fri, 06 Jul 2012 09:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?p=201#comment-45299</guid>
		<description>It looks that it is time to start with another framework like libgdx or Cocos2d for Android that is not that good but is not LGPL. Bye bye AndEngine!</description>
		<content:encoded><![CDATA[<p>It looks that it is time to start with another framework like libgdx or Cocos2d for Android that is not that good but is not LGPL. Bye bye AndEngine!</p>
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	<item>
		<title>Comment on AndEngine and the LGPL &#8211; clarification! by Alfons</title>
		<link>http://www.andengine.org/blog/2010/11/andengine-and-the-lgpl-clarification/comment-page-1/#comment-45281</link>
		<dc:creator>Alfons</dc:creator>
		<pubDate>Wed, 04 Jul 2012 14:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?p=201#comment-45281</guid>
		<description>Any changes in AndEngine license?</description>
		<content:encoded><![CDATA[<p>Any changes in AndEngine license?</p>
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		<title>Comment on AndEngine and the LGPL &#8211; clarification! by Alfons</title>
		<link>http://www.andengine.org/blog/2010/11/andengine-and-the-lgpl-clarification/comment-page-1/#comment-44991</link>
		<dc:creator>Alfons</dc:creator>
		<pubDate>Sat, 23 Jun 2012 22:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?p=201#comment-44991</guid>
		<description>That is great news. I believe that this will dramatically increase usage of AndEngine. It is really great engine. Probably as good as Cocos2D on iOS and definitely there is nothing better on the Android OS.

Now I will start to work on my game not only on iOS version but also on Android version. Thank you!</description>
		<content:encoded><![CDATA[<p>That is great news. I believe that this will dramatically increase usage of AndEngine. It is really great engine. Probably as good as Cocos2D on iOS and definitely there is nothing better on the Android OS.</p>
<p>Now I will start to work on my game not only on iOS version but also on Android version. Thank you!</p>
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		<title>Comment on Showcase by Nicolas Gramlich</title>
		<link>http://www.andengine.org/blog/showcase/comment-page-1/#comment-44870</link>
		<dc:creator>Nicolas Gramlich</dc:creator>
		<pubDate>Wed, 20 Jun 2012 03:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?page_id=16#comment-44870</guid>
		<description>The sourcecode is the documentation.</description>
		<content:encoded><![CDATA[<p>The sourcecode is the documentation.</p>
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		<title>Comment on About by Nicolas Gramlich</title>
		<link>http://www.andengine.org/blog/about/comment-page-1/#comment-44869</link>
		<dc:creator>Nicolas Gramlich</dc:creator>
		<pubDate>Wed, 20 Jun 2012 03:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?page_id=2#comment-44869</guid>
		<description>AndEngine in this very moment is LGPL, but I&#039;m moving it to Apache v2 within a week. In both cases your game code can be closed source!!</description>
		<content:encoded><![CDATA[<p>AndEngine in this very moment is LGPL, but I&#8217;m moving it to Apache v2 within a week. In both cases your game code can be closed source!!</p>
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		<title>Comment on About by Nicolas Gramlich</title>
		<link>http://www.andengine.org/blog/about/comment-page-1/#comment-44868</link>
		<dc:creator>Nicolas Gramlich</dc:creator>
		<pubDate>Wed, 20 Jun 2012 03:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?page_id=2#comment-44868</guid>
		<description>http://github.com/nicolasgramlich/AndEngine =)</description>
		<content:encoded><![CDATA[<p><a href="http://github.com/nicolasgramlich/AndEngine" rel="nofollow">http://github.com/nicolasgramlich/AndEngine</a> =)</p>
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	<item>
		<title>Comment on About by Nicolas Gramlich</title>
		<link>http://www.andengine.org/blog/about/comment-page-1/#comment-44867</link>
		<dc:creator>Nicolas Gramlich</dc:creator>
		<pubDate>Wed, 20 Jun 2012 03:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.andengine.org/blog/?page_id=2#comment-44867</guid>
		<description>I started it as my bachelor thesis, due to the lack of proper Android game engines. =)</description>
		<content:encoded><![CDATA[<p>I started it as my bachelor thesis, due to the lack of proper Android game engines. =)</p>
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