Hello Community,
in the past weeks, the development of AndEngine has been anything but standing still! Following is a list of the significant new features that were added in the >80 changesets of not-even-ended June!
- AndEngine
- New TextureFormat parameter: RGBA_8888 and RGB_565 (read more)
- RGBA_8888 the old default value, supporting Texture transparency.
- RGB_565 preserving memory, not supporting Texture transparency (useful for background!)
- Managed BufferObject (read more)
- SpriteBatch to draw multiple sprites with one OpenGL call (read more)
- Can increase performance to up to 3x!
- New TextureFormat parameter: RGBA_8888 and RGB_565 (read more)
- AndEngineMultiplayerExtension
- AutoDiscovery via UDP broadcast (read more)
- ZeroConfiguration/IDontCareAboutIPs !
- AutoDiscovery via UDP broadcast (read more)
- AndEnginePhysicsBox2DExtension
- Enhanced ContactListener with preSolve(…) and postSolve(…) methods. (Thanks to Mario!)
- Platform game anyone?
- Enhanced ContactListener with preSolve(…) and postSolve(…) methods. (Thanks to Mario!)
- AndEngineSVGTextureRegionExtension
- Completely new extension allowing to render SVG files to Textures (read more)
So these are all the new features I didn’t forget about
Best Regards,
Nicolas





