Nov 22 2010

Farm Tower – a cute and fun physics game!

Category: AndEngineNicolas Gramlich @ 16:22

Hello Community,

some days ago I started this mysterious thread in the forums that was like “New physics game – looking for testers”. Given the awesome feedback provided by about 20 members of the community, I could smooth some rough edges in my new game “Farm Tower” and also add new functionality. I have to say, thanks a lot guys, you are awesome :)

So 4 days ago I released Farm Tower version in the Android Market which has about 2000 downloads/day and is being rated over 4.3 in average.

Today I am releasing the “Pro Version” to the Android Market.

Following is a Gameplay-Video of Farm Tower:

And here you can find the Ecoand Full version in the market:

I also put up a website:

http://farmtower.andengine.org/

where screenshots etc can be downloaded – just in case you want to write a review or so ;) .

Best Regards,
Nicolas


Nov 07 2010

AndEngine and the LGPL – clarification!

Category: AndEngineNicolas Gramlich @ 23:53

Hello Community,

as the license-questions keeps popping up again and again let me clarify about AndEngine and the LGPL:

While AndEngine itself is licensed under the LGPL, you do NOT have to make your actual game-code available under the LGPL! The only thing you have to make available upon request are the changes you made to the Engine itself (which usually are none to very few!).

So I repeat here:
You do NOT have to make your actual game-code available under the LGPL!

This statement is official!

Best Regards,
Nicolas


Nov 01 2010

DroidCon London 2010 – Review

Category: AndEngineNicolas Gramlich @ 02:01

Hello Community,

the last days I had been in London enjoying the DroidCon 2010 (http://www.droidcon.co.uk/). I’m not asking why you all weren’t there :| … your fault :P

I probably don’t have to tell you that there were some great talks by fellow Androids but there also was a hackathon-app-contest ( http://openapiservice.com/droidcon-hackathon ) powered by Alcatel-Lucent. So the participating teams had to build an app around one or more of the OpenAPIServices and could submit their apps within (less than) 24 hours.

Guess which game engine was used by the winner …? :)

We had made a Live-Wallpaper called “BuddyRadar” in like 6-7 hours (also during some talks) that showed the position of your friends in a ‘submarine-style‘ radar. This is what it looked like. (Note the sandbox environment provides a couple of test-users and the locations of the test-users form some funny patterns ^^) (I uploaded a similar app that shows some of the world’s biggest citities in the same radar style here.)

BuddyRadar

BuddyRadar

So while I’m not sure (due to only having access to the Sandbox environment) if the OpenAPIServices are 100% ready for primetime, they are definitely worth a look!

Oh and additionally to the prize-money we won this amazing BladeRunner-style umbrella:

BaldeRunner-style Umbrella

BaldeRunner-style Umbrella

All in all this were amazing days in London and you guys should consider coming to the next DroidCon too! :)

Best Regards,
Nicolas