Hello Community,
yesterday and today I’ve been working on the Collision Detection in AndEngine. (Before it sucked big time, by ignoring rotation and scale
)
Now AndEngine has Pixel-Perfection Collision Detection!
Watch this…
Pretty nice hm ![]()
(Btw: API-wise there is no difference to any previous collision detection!)
Example-Code:
Best Regards,
Nicolas




August 8th, 2010 20:12
[...] Via [AndEngine] [...]
September 19th, 2010 01:05
How can I download the andEngine source for developping apps?
not the apk or the examples. I develop in eclipse and I can not find org.anddev.andengine ;(
I really want it, please email me the source please
tijs_maas@hotmail.com
October 1st, 2010 09:37
Sources can be obtained from here: http://code.google.com/p/andengine/
May 23rd, 2011 07:50
Hi,
Love the engine by the way. Having a good time working with it. One question though. I can’t get the collision to take into account for transparent pixels. I’ve looked at the forums and there are a lot of unanswered questions regarding this. Please help explain how to get the collision to only register if the pixels are rendered.
Cheers,
Harry
June 14th, 2011 23:44
Sorry my post was a little misleading, transparent pixels are not taken into account. Though, when working with the PhysicsBox2DExtension, you can create a Body that has the outline of your actual Sprite content.
October 15th, 2011 07:17
I m unable to import the BitmapTextureAtlasTextureRegionFactory class though i have downloaded the andengine jar file..
Please i want to know if i have downloaded the old version or is there a new version of andengine jar
October 15th, 2011 07:19
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; not able to find the class in the andengine jar
October 21st, 2011 09:29
AndEngine is a library project now.