Hello Community,
recently I sent the old Box2D-Wrapper to trash and replaced it with the fully featured Box2D-Wrapper from the libGDX-project created by Mario Zechner. The great thing about this is that now also Joints are supported. See the following video of some strong revolute joints kicking some objects around
Best Regards,
Nicolas




July 29th, 2010 14:31
Thanks so much for all your hard work.
The recent updates to the AndEngine are awesome!
August 4th, 2010 03:51
Good Job!
How about its performance?Compare to native box2d in c++ and JBox2d?
And a suggestion:Could you put the video in the andengine website?Some people can’t visit the Youtube, just like me.Please!
Thanks.
August 4th, 2010 09:03
Box2D is attached via JNI. The overhead is minimal.
Best Regards,
Nicolas
August 6th, 2010 20:10
[...] Via [AndEngine] [...]
August 11th, 2010 04:10
This seems to be the best engine currently out for android, keep up the good work! I’m currently planning on creating a gta clone with it.
August 11th, 2010 16:51
Nicolas, the work you have done is just amazing !
This give me an incredible lust to develop a ‘portal-like’ game using your powerful engine.
September 19th, 2010 00:45
For some interesting reason, round faces are not animated, until you create at least one round face more, then all of them start animation
And also, it’s very funny to get square face get stuck between the wall and circling round face, to block and make it completely stop
October 9th, 2010 11:00
[...] 내용은 여기에: http://www.andengine.org/blog/2010/07/andengine-fully-featured-box2d-physics-wrapper/ Posted in 개발이야기 by admin at 10월 8th, 2010. 댓글을 취소하려면 여기를 [...]