Jul 28 2010

AndEngine – Fully Featured Box2D Physics Wrapper

Category: AndEngine,AndEngineExamples,AndEnginePhysicsBox2DExtensionNicolas Gramlich @ 22:19

Hello Community,

recently I sent the old Box2D-Wrapper to trash and replaced it with the fully featured Box2D-Wrapper from the libGDX-project created by Mario Zechner. The great thing about this is that now also Joints are supported. See the following video of some strong revolute joints kicking some objects around :)

Best Regards,
Nicolas

8 Responses to “AndEngine – Fully Featured Box2D Physics Wrapper”

  1. Peter says:

    Thanks so much for all your hard work.
    The recent updates to the AndEngine are awesome!

  2. cruel says:

    Good Job!

    How about its performance?Compare to native box2d in c++ and JBox2d?

    And a suggestion:Could you put the video in the andengine website?Some people can’t visit the Youtube, just like me.Please!

    Thanks.

  3. Justin Wheeler says:

    This seems to be the best engine currently out for android, keep up the good work! I’m currently planning on creating a gta clone with it.

  4. UniKorn says:

    Nicolas, the work you have done is just amazing !
    This give me an incredible lust to develop a ‘portal-like’ game using your powerful engine.

  5. Dmitry says:

    For some interesting reason, round faces are not animated, until you create at least one round face more, then all of them start animation :)
    And also, it’s very funny to get square face get stuck between the wall and circling round face, to block and make it completely stop :)

  6. AndEngine – Fully Featured Box2D Physics Wrapper - 0과 1의 미학 says:

    [...] 내용은 여기에: http://www.andengine.org/blog/2010/07/andengine-fully-featured-box2d-physics-wrapper/ Posted in 개발이야기 by admin at 10월 8th, 2010. 댓글을 취소하려면 여기를 [...]

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